Oath of the Reaper (5e Subclass)
Oath of The Reaper[edit]
A paladin belonging to the Oath of The Reaper strives to collect and return unfairly placed souls. The paladins who fallow the oath of the reaper will collect the souls traped in an object or even their own bodies. This can involve destroying magical objects or constructs powered by souls of the dead or freeing spirits trapped on the mortal plane such as a banshee, ghost, wraith, or specter.
Class Changes[edit]
- Tenets of Devotion
Though the exact words and strictures of the Oath of the Reaper vary, paladins of this oath share these tenets.
Continuance. When you begin the harvest of a soul, you cannot shy away or abandon the job.
Cycle of Life. You will not allow the unwanted resurrection of those who have fallen, even if they are family, friend, or loved one, as everyone must decide weather they wish to leave.
Allow passage You will not allow the continued un-life of beings staying trapped on the mortal plane, you cannot force someone to choose weather they live or die, but you can give them the option.
Paladin Level | Spells |
---|---|
3rd | detect evil and good, false life |
5th | gentle repose, calm emotions |
9th | remove curse, speak with dead |
13th | banishment, blight |
17th | contagion, hallow(unholy) |
- Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Mark of Death. As a bonus action, you can mark a target within 60 feet that you can see. This mark lasts 1 minute. The creature glows with a black glowing symbol visible even in dim light. You and your allies have advantage on any Wisdom (Survival) or Wisdom (Perception) checks you make against it. Additionally, the target loses 1 AC. If the creature dies, you may use a bonus action on your next turn to mark another creature you can see.
Mind Ward. As a reaction to making a saving throw against being frightened or charmed, you may gain advantage on the roll.
- Soul Collector
At 3rd level, all attacks you make against undead are considered magical.
- Death Shroud
Starting at 7th level, you gain advantage on all attacks against undead.
At 18th level, instead of gaining advantage you always hit.
- Tainted Soul
Beginning at 15th level, your own soul has been completely consumed by the darkness of the souls you've reaped. You gain 10 feet of blindsight, you gain resistance to necrotic damage, and you can no longer be frightened.
- Champion of the Dead
Starting at 20th level, you can assume the form of a spirit by leaving your body. You will appear as a spectral form of yourself, or the soul of someone you've reaped.
As an action, you undergo a transformation that allows you to leave your body and act as a spirit. For 1 minute, you gain the following benefits:
- You gain the eyes of a spirit and can see invisible creatures.
- You leave your body and act as a ghost, making it so that you can pass through walls and gain a flying speed of 50ft.
- Enemy creatures that start their turn within 5 feet of you take necrotic damage equal to double your Charisma modifier (minimum of one).
- You become invisible for three hours.
- All of your physical attacks deal necrotic damage.
- your creature type is undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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