Oath of the Lanternbearer (5e Subclass)

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Oath of the Lanternbearer[edit]

<Paladin> Subclass

This oath is taken by paladins who seek to be a light in the dark for others. Lighting the way for the vulnerable and and acting as a beacon of hope, these paladins protect the weak against encroaching nightmares and darkness. They are gifted with a blessed light that is connected to their will and faith, allowing them to hold back the dark.

"By my Lantern's light, no evil shall escape my sight."

"I am the watcher in the dark."

"Let all those the skulk in darkness beware the light."

Lantern of Hope

At 3rd level, you are bestowed your lantern or light when you take this oath. It is your duty to always protect the lantern and hold it to light the way for others. The lantern is magical and cannot be destroyed through mundane means but only by the strongest magics.

As an action, you may expend your Channel Divinity to light your lantern. This lantern becomes your Holy Symbol and emits a bright light in a 15ft radius that cannot be dimmed or extinguished even through magical means. The lantern is only extinguished if you are rendered unconscious or killed, if you leave the light of the lantern, if someone else picks the lantern up, or if you use a bonus action to extinguish it. If you are not holding the light, it loses 5ft of its range.

Any creature of your choice that is within the light of the lantern can add Radiant damage to any of their weapon or spell attacks equal to your proficiency bonus. Also, whenever one of those creatures is targeted by an ability or spell that regains hit points, they regain an additional number of hit points equal to your proficiency bonus.

Radiant Burst

From 7th level, whenever you use a bonus action to extinguish the lantern, you may choose from one of the two following effects:

Up to six creatures of your choice within the light can regain hit points = 1D8 + your Chr modifier + Paladin level.

Any creature of your choice within the light must make a Con saving throw. This save has a DC = 8 + your Chr modifier + Proficiency Bonus. Those creatures are dealt Radiant damage = 2D6 + your Chr modifier + Paladin level on a failed save, and half the damage on a successful one.

Light of Protection

From 14th level, the light emitted from the lantern grows stronger and grants even more protection. Increase the range of the lantern to 25ft.

Any creature of your choice within the light gains immunity from being Frightened or Charmed, and also gains a +2 to their AC.

Lantern in the Dark

From 20th level, you have become a truly powerful lanternbearer, whose light the dark cringes from, and whose flame is stalwart. You may use the Radiant Burst feature without extinguishing the lantern a number of times per Long Rest equal to your Proficiency Bonus.

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