Oath of the Dragon Gods, Variant (5e Subclass)
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Oath of the Dragon Gods[edit]
Paladin Subclass
Your blood and scales are your holy symbol. The Oath of Dragon Gods paladins make a vow to not one specific draconic deity, but all and to the species. These paladins seek to protect the history and knowledge of the species, his heritage, fighting for their continued existence in the material plane.
They fight against the draconic race enemies, like their natural foe, the Giants, but also are sworn to defeat any creature or group who puts the safety and existence of dragons in risk. They also often help non draconic creatures, to create a good reputation and good relations, if good aligned; or to assert dominance, if they are evil aligned.
- Restriction
- Dragons Only
Only dragons or creatures with dragon ancestry can swear an oath to the dragon gods. Your DM can lift this restriction to better suit the campaign.
- Tenets of the Dragon Gods
Though the dragons alignement and faith vary, their share these tenets:
Honor. Honor the Dragon blood that flows in your veins. Dragons and their kin respect follow dragons and their kin, even tho they may reside on opposing sides. Grave sites are to never be disrespected or disturbed.
Valor. Never show your enemy your back. A real Dragon faces their foes head on, and with unwavering bravery.
Knowledge. Dragons are among the oldest races, and thus possess vast knowledge of the worlds. Carry the knowledge within you, and spread it, and the legend of your fore-parents, so that none are forgotten.
Freedom. Dragons are free. Slave to no one, and nothing. Each dragon has their own goals and will never have it's will bend or break for another. Never allow yourself to become a slave or property of another.
- Oath Spells
You gain oath spells at the paladin levels listed. Oath of the Dragon Gods Spells
Paladin Level | Spells |
---|---|
3rd | absorb elements, chromatic orb |
5th | dragon's breath, see invisibility |
9th | fear, protection from energy |
13th | arcane eye, elemental bane |
17th | conjure elemental, legend lore |
- Draconic Affinity
When you choose this archetype at 3rd level you have affinity to dragons. You learn how to speak, write and read draconic. Also, you gain affinity to one type of damage type, which is used by features you gain later. You must choose the shape of your breath weapon when you chose this archetype.
Damage Type | Breath Weapon (line) | Breath Weapon (cone) |
---|---|---|
Acid | 5' by 30' line (DEX save) | 15' cone (DEX save) |
Lightning | 5' by 30' line (DEX save) | 15' cone (DEX save) |
Cold | 5' by 30' line (CON save) | 15' cone (CON save) |
Fire | 5' by 30' line (DEX save) | 15' cone (DEX save) |
Poison | 5' by 30' line (CON save) | 15' cone (CON save) |
- Draconic Weakness
When you take this oath at 3rd level, you become vulnerable to poison, psychic, necrotic and force damage.
- Channel Divinity
When you take this oath at 3rd level, you gain the following three Channel Divinity options.
Dragon's Face: As an action, you can tap into your dragon heritage by drawing a glyph in your own blood on your forehead, allowing access to your ancestor's powers for 10 minutes. You have advantage Charisma (Intimidation) checks and you can use a breath weapon, as in the Dragonborn racial trait, which scales with your level in this class. The damage type is the determined by your choice of Draconic Affinity. If you are already a draconic descendant, you gain an extra use and the damage die size of your breath weapon increases, becoming a d8.
Dragon's Body As an action, you can tap into your dragon heritage, hardening your scales and your body for 1 minute. You gain a bonus to your AC equal to your Constitution modifier and you have advantage on Strength checks and saving throws and resistance to the damage type determined by your choice of Draconic Affinity, if you are already resistant you become immune, if you are already immune you heal from it.
Dragon's Weapon As an action, you can tap into your dragon heritage, imbuing a weapon you are holding with your draconic power, for 10 minutes it becomes a magical weapon if it is not already and attacks with the weapon deal extra damage equal to your level in oath of the dragon gods paladin. The extra damage is determined by your draconic affinity.
- Greatwyrm Aura
Starting at 7th level your attacks, as well the attacks of any friendly creatures within 10 feet of you (including yourself), deal additional damage of the type associated with your Draconic Affinity equal to your Charisma modifier (minimum of 1). A creature can benefit from this feature from only one paladin at a time.
Additionally all the friendly creatures on 10 feet of you gain a bonus on their attack rolls for and based on your charisma modifier (minimum of 1).
At 18th level, the range of this aura increases to 30 feet.
- Greatwyrm's Gift
Starting at 7th level you can, as a bonus action, you grow spectral dragon wings and gain flying speed of 30ft for an amount of rounds equal to your level in this class. You can do this once per long rest, at level 12 you can do it twice per long rest, at level 17 three times per long rest and at level 20 there is no longer a limit to how many times you can do this.
- Draconic Heritage
At 15th level, you become resistant to the damage type associated with your Draconic Affinity, if you are already resistant you become immune, if you are already immune you heal from it. Your weapon attacks also deal 1d6 extra damage of the type associated with your Draconic Affinity.
In addition, your proficiency bonus is doubled for any ability check related to Arcana and History concerning dragons.
- Dragon Soul
At 20th level, you attain the full power of your ancestors. Using your action, you manifest the powers of your heritage. For 1 minute, you gain the following benefits:
Dragon Wings Wings sprout from your back and grant you a flying speed of 120 feet.
Breath Attack: For the duration of the transformation, once each of your turns, you can spend one spell slot and use your bonus action to use a special breath attack. When you use your breath attack, all creatures in the area must make a saving throw against your spell save DC, the type of which is determined by your draconic affinity. The damage is 3d12 for a 1st level spell slot, plus 2d12 for each spell level higher than 1st. The damage type is associated with your Draconic Affinity.
Hardened Scales: Scales sprout from your body, increasing your AC by 4. You also become immune to the damage type associated with your draconic affinity and heal from damage of that type instead.
Strength of the Dragons: You channel the strength of the dragons, your Strength score becomes 26, if it wasn't already higher.
Dragon's Presence: Enemies within your Greatwyrm aura take damage equal to your Charisma modifier when they enter or start their turn in the Aura, the damage is the type which you chose for draconic affinity. This damage bypasses all resistances and immunities to that damage type.
After activating this state, you can't do so again until you finish a long rest.
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