Oath of the Dragon (5e Subclass)
Oath of the Dragon[edit]
By Wizards of the Coast |
For as long as dragons roamed the Material Plane, there were mortals who took up arms in their name, including non-dragonborn. Sometimes called draconic knights, they are usually divided based on their allegiances to either chromatic or metallic dragons. Regardless of this division, those who swear upon the Oath of the Dragon do so in the name of the Dragon Gods, such as Bahamut or Tiamat, vowing to defend Dragonkind.
Tenets of the Dragon[edit]
Duty. Defeat the enemies of your god, and show them NO mercy.
Service. Protect and serve the dragons of your god.
Honor. Take pride and show honor and worth to the name of dragonkind.
Reverence. Respect the draconic race and hold them in the highest regard.
Oath of the Dragon Spells[edit]
Paladin Level | Spells |
---|---|
3rd | chromatic orb armor of agathys |
5th | flaming sphere, hold person |
9th | fear, water breathing |
13th | elemental bane, polymorph |
17th | hold monster, geas |
Channel Divinity[edit]
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Draconic Breath.[edit]
You can use your channel divinity to produce a destructive wave of energy. As an action you exhale a wave of draconic power in a 30-foot cone or a 30-foot linethat is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your spell save DC or take damage equal to 2d10 + your paladin level on a failed roll, or half as much on a successful roll. At 15th level, your draconic breath deals damage equal to 4d10 + your paladin level instead.
Draconic Presence[edit]
You can Channel Divinity through the sheer personality of the great wyrms of old. As a reaction to making a Persuasion, Performance, Deception or Intimidation check, you can double your proficiency bonus for that ability check and any you make within the next minute. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Aura of the Dragon[edit]
Starting at 7th level the draconic power that suffices your being bolsters others as well. You and Allied creatures within 10 feet of you can add your Charisma modifier to their damage rolls.
Starting at 18th level, this aura's range increases to 30 feet.
Draconic Resistance[edit]
At 15th level, you become immune to one of the following damage types; acid, cold, fire, lightning, or thunder.
Dragon Champion[edit]
At 20th level, you can assume the form of a draconic avatar, bolstering your normal form with great scales and steely muscle. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Scales sprout from your body, increasing your AC by 2.
- You channel the strength of the dragons, your Strength score becomes 26, if it wasn't already higher.
- Enemies within your Aura of the Dragon take damage equal to your Charisma modifier, the same type you gained immunity to through Draconic Resistance, when they enter or start their turn in the Aura. This damage bypasses all resistances and immunities to that damage type.
Once you use this feature, you can’t use it again until you finish a long rest.
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