Oath of The Sword (5e Subclass)

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Oath of the Sword[edit]

Paladin Subclass
"My sword carries the weight of my destiny."

The Oath of the Sword calls upon warriors who see their blade not only as a weapon but as a symbol of their fate. These paladins believe that through mastery of their sword, they can shape the future, protect those in need, and strike down all who threaten peace. They are bound by the idea that true strength lies in using one’s power with purpose, duty, and sacrifice.

Tenets of the Oath[edit]

Strength with Purpose. Power exists to protect, not to dominate.
Unwavering Duty. Your word is your bond, and your promise is sacred.
Glory through Sacrifice. There is no victory without effort, no peace without struggle.
Fate Guided by the Sword. You do not fear destiny, for you shape it with your own hands.

Oath of the Sword Spells
Paladin Level Spells
3rd compelled duel, thunderous smite
5th branding smite, misty step
9th blink, haste
13th banishment, wall of fire
17th circle of power, destructive wave
Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Light of Excalibur. As an action, you can use your Channel Divinity feature to make a powerful sword strike imbued with radiant energy. Make a melee weapon attack. On a hit, the target takes additional radiant damage equal to your paladin level. Creatures within 10 feet of the target must make a Dexterity saving throw or take 2d8 radiant damage.
  • King's Resolve. At will when you are reduced to 0 hit points, you can use your Channel Divinity to drop to 1 hit point instead. Until the end of your next turn, your melee attacks deal extra radiant damage equal to your Charisma modifier and you have resistance to bludgeoning, piercing, and slashing damage.
Aura of Destiny

Beginning at 7th level, you emit an aura of (description) while you aren't incapacitated. Creatures of your choice within 10 feet gain a bonus to saving throws against gaining the frightened condition, charmed condition, and speed reduction equal to your Charisma modifier. When a creature under the effects of this feature takes damage from a melee attack, the creature that made the melee attack takes radiant damage equal to your Charisma modifier.

Sword of Promise

At 15th level, when you hit a creature with a melee attack, you can force the target to make a Constitution saving throw. On a failed save, the creature is paralyzed until the end of your next turn. You may use this feature once, regaining use at the end of a short rest.

Avatar of Victory

At 20th level, as a bonus action, you can enter a legendary state, gaining the following benefits for 1 hour:

  • Your attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • You gain a +2 bonus to AC.
  • You gain resistance to radiant and necrotic damage.
  • Your attacks score a critical hit on a roll of 19-20 unless they would already score a critical hit on a lower roll.

Once you use this feature, you can't use it again until you finish a long rest.

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