Oath of Storm's Legion (5e Subclass)
Oath of Storm's Legion[edit]
The Oath of those who follow the (Demi)god Storm Sunesson, God of Rivalry and Dueling. Storm is one who stands up for those who believes in him and wants his protection, and his followers have embodied his ideals and go out into the world in the effort to make it a better and friendlier place.
Tenets of Storm's Legion[edit]
A paladin who takes this oath has the tenets of Storm's Legion to guide them into the future.
Strength amongst kindness. Protect those who treat you and others well, especially when they cannot protect themselves.
Love amongst community. Strengthening your bond with your friends, and drawing power from those bonds to overcome challenges.
Virtue amongst Valor. Let your deeds speak for your honor and use them to carry to further glory
Power amongst Patience. Know when to stay yourself, and strike only when necessary.
- Oath Spells
You gain Oath spells at the Paladin level listed:
Paladin Level | Spells |
---|---|
3rd | Arcane Weapon, Compelled Duel |
5th | Shatter, Maximillian's Earthen Grasp |
9th | Crusader's Mantle, Thunder Step |
13th | Aura of Life, Confusion |
17th | Power Word: Soup, Hold Monster |
Channel Divinity[edit]
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Storm's Mantle': As a bonus action, unleash the inner power that your beliefs have given to you, surrounding yourself in a protective magical energy. This forms into an armor that dons itself onto you, taking on the appearance that you choose, shining in a brilliant bright blue and dark blue or black trimmings. This armor makes your AC becomes 10 + DEXmod + CHAmod for the next 8 hours. This armor can also act as a spellcasting focus for its duration. You can dispel this armor as a bonus action, and recall it as a bonus action at any time during the duration. This armor counts as Medium or Heavy armor (your choice), and does not impose noise-based disadvantage on stealth checks, but you also cannot gain advantage on stealth checks that are sight-based(as the armor is brightly colored).
"Storm's Silver Tongue": As a Bonus Action, you can call upon Storm's divine speech to aid you. For the next 10 minutes, you have advantage on any Charisma Persuasion or Intimidation checks.
Chosen of Storm's[edit]
Starting at 7th level, your aura acts as a beacon of hope for those you care about, and a pillar of despair for those who stand against you. While you are conscious, all friendly creatures within 10 feet of you cannot be frightened or charmed.
At 18th level, this aura's range is increased to 30 feet.
You can also now use Storm's Mantle without using your channel divinity, however, you can still use your channel divinity to enhance the Mantle, allowing it to provide resistance to piercing, bludgeoning and slashing damage from nonmagical sources, as well as improving its AC by half of your Proficiency Bonus (rounded down).
Paragon of the Legion[edit]
Beginning at 15th level, you are always under the effects of the Heroism spell.
Storm's Champion[edit]
At 20th level, as an action, you can embolden yourself and establish yourself as the biggest threat in the area. For the next 10 minutes, all hostile creatures within 60 feet must attempt to target you with an attack or the attack is at disadvantage. Furthermore, your Storm's Mantle is automatically bolstered with the channel divinity enhancement from Chosen of Storm's during the duration of Storm's Champion, and any successful melee attach made against you is met with the the attacker receiving 20 Lightning, thunder, or radiant damage in retaliation.
Once you use this feature, you can't use it again until you finish a long rest.
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