Oath of Eschatology (5e Subclass)
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Oath of Eschatology[edit]
Paladin Subclass
Paladins who swear the Oath of the Eschatology are driven by a profound understanding of the impending end times. They dedicate themselves to preserving balance, wielding divine power to bring about justice and protect the world from apocalyptic threats.
- Tenets of Eschatology
Paladins who follow the Oath of the Eschatology adhere to the following tenets:
- Balance. Strive to maintain balance and harmony in all things. Recognize that the world exists in a delicate equilibrium, and disruption of this balance can lead to catastrophic consequences.
- Preservation. Safeguard and protect life, nature, and knowledge. These are the pillars upon which the world's survival rests.
- Judgment. Judge the actions and intentions of others, ensuring that their choices do not endanger the delicate balance of existence.
- Prophecy. Seek knowledge of the future, interpreting signs and omens to discern the threats that endanger the world and taking appropriate action to prevent them.
Paladin Level | Spells |
---|---|
3rd | protection from evil and good, detect magic |
5th | calm emotions, zone of truth |
9th | counterspell, dispel magic |
13th | guardian of faith, locate creature |
17th | sequester, scrying |
- Channel Divinity
At 3rd level, you gain the following two Channel Divinity options:
- Divine Balance. You can use your Channel Divinity to restore balance to the battlefield. As an action, you present your holy symbol and choose up to three creatures within 30 feet of you. Each chosen creature must make a Charisma saving throw. On a failed save, the creature is affected by either calm emotions or wrathful smite (your choice). The chosen creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Prophecy's Gaze. You can use your Channel Divinity to gain insights into the future. As an action, you close your eyes and concentrate for 1 minute, during which you can sense the potential outcomes of events that will occur within the next hour. You gain advantage on your next Wisdom (Perception) check, Wisdom (Insight) check, or Dexterity saving throw before the end of your next turn.
- Aura of Balance
Starting at 7th level, your presence emanates an aura of balance that bolsters your allies. You and friendly creatures within 10 feet of you gain resistance to necrotic and radiant damage. Additionally, when a creature within your aura is affected by a spell or effect that would move them unwillingly, they can use their reaction to make a Strength saving throw. On a success, they resist being moved.
The aura range increases to 30 feet at 18th level.
- Eschatological Intervention
At 15th level, you gain the ability to intervene in the course of fate. When you or a creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to grant a bonus equal to your Charisma modifier to the roll. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses of this feature after a long rest.
- Avatar of Balance
At 20th level, you can assume the form of an embodiment of balance. As an action, you can transform into an Avatar of Balance for 1 minute. While in this form, you gain the following benefits:
- You have resistance to all damage.
- Whenever you deal damage to a creature, you can choose to deal an additional 1d8 radiant damage or restore hit points to an ally within 30 feet of you equal to the damage dealt.
- As a bonus action, you can unleash a wave of energy in a 30-foot cone originating from you. Each creature in the cone must make a Constitution saving throw, taking radiant damage equal to your paladin level on a failed save, or half as much damage on a successful one.
Once you use this feature, you can't use it again until you finish a long rest.
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