Oath of Embers (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing introductory Fluff. 18:13, 15 June 2024 (MDT)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Oath of Embers[edit]

Paladin Subclass

Tenets of Embers

Paladins who take this oath commit to wielding the relentless and consuming power of fire to dominate and cleanse:

Ignite the Will to Rule. Your victories must not only defeat but demoralize. Let your fiery wrath burn so fiercely that it engulfs the courage and hope of your foes.
Enforce with Blazing Authority. Upon your fiery conquest, tolerate no resistance. Your decrees shall burn away dissent, and those who follow shall be warmed by your strength; those who resist shall be incinerated.
Fire Reigns Supreme. You will rule as long as your flame burns the brightest. Should another flame challenge yours, you must blaze even hotter or be extinguished.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd burning hands, searing smite
5th flame blade, scorching ray
9th fireball, flame arrows
13th fire shield, wall of fire
17th flame strike, immolation
Channel Divinity

When taking this oath at 3rd level, these options emphasize the thematic use of fire and dominance:

  • Blazing Presence: As an action, you force each creature of your choice that you can see within 30 feet to make a Wisdom saving throw. On a failed save, a creature is frightened and takes 1d4 fire damage at the start of each of its turns for 1 minute. An affected creature can repeat the saving throw at the end of each of their turns, ending the effect on itself on a success.
  • Fiery Accuracy: When you make an attack roll, you can use your Channel Divinity to add a burst of flame to your strike, granting you a +10 bonus to the roll.
Aura of Burning

Starting at 7th level, your very presence scorches the air. This aura extends 10 feet from you in every direction, but not through total cover. Any creature in the aura takes fire damage equal to your Paladin level at the start of its turn. At 18th level, the range of this aura increases to 30 feet.

Scorched Rebuke

Beginning at 15th level, those who strike you will suffer the vengeance of the flames. Whenever a creature hits you with an attack, that creature takes fire damage equal to half your paladin level if you're not incapacitated.

Avatar of Flame

At 20th level, you can transform into a being of pure fire and fury. As an action, you gain the following benefits for 1 minute:

  • You have resistance to all damage.
  • When you take the Attack action on your turn, you can make one additional attack as part of that action.
  • Your melee weapon attacks ignite the target, dealing additional fire damage equal to your Paladin level.

Once you use this feature, you can’t use it again until you finish a long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: