Oath of Covertness (5e Subclass)

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Oath of Covertness[edit]

Paladins who follow the oath of covertness work in the background and typically care not for boasting of their deeds. They may be a roguish person who steals from the rich to give to the poor; or perhaps they act as a spy who keeps the peace without causing a ruckus. Those who follow these tenants are of the utmost discretion.

Tenets of Covertness[edit]

Though the exact words and strictures of the Oath of Covertness vary drastically, paladins of this oath share these tenets.
Discretion. You do not tell others your true intentions, for they may use them against you.
Foresight. Always have a plan for when things inevitably go awry.
Underhandedness. Perform your tasks by any means necessary, whether legal or not.
Stealth. Do not let yourself get caught. Work in the shadows.


Oath of Covertness Spells
Paladin Level Spells
3rd alarm, disguise self
5th blur, pass without trace
9th hypnotic pattern, water breathing
13th arcane eye, dimension door
17th mislead, modify memory

Bonus Proficiencies[edit]

You gain proficiency with the Deception and Stealth skills. If you have these skills, get expertise

Channel Divinity[edit]

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Seeing Shadows: You may use your Channel Divinity to mislead your opponents. As a bonus action, you may present your holy symbol and teleport up to 30ft. away and become invisible for one hour or until you make an attack or casts a spell.

Silver Tongue: Your Channel Divinity allows you to speak eloquently and with excellent articulation. As an action, you may present your holy symbol, receiving advantage on all Charisma (Deception) and Charisma (Persuasion) checks for one minute, against all non-hostile creatures that can understand you.

Aura of Secrecy[edit]

Starting at 7th level, you and friendly creatures within 10 feet of you cannot roll below half of your stealth checks unless they roll a 1, at which point it will be counted as a normal roll. Also, if your armor gives you disadvantage on stealth, you ignore it. At 18th level, the range of this aura increases to 30 feet.

Prowler[edit]

Beginning at 15th level, you gain 10ft. extra movement speed. Additionally, you gain 60ft. of darkvision. If you already have darkvision, you instead gain an additional 30ft.

Divine Spy[edit]

At 20th level, your devotion to keeping secrets and being inconspicuous has granted you the following benefits:

You gain a climb speed equal to your walk speed, and you no longer take damage from falling, always landing on your feet if you wish.

Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, and you cannot be forced to tell the truth.

As an action, when in dim light or darkness, you may choose to become invisible until you attack or cast a spell.

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