Oath of Animal Liberation (5e Subclass)
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Oath of Animal Liberation[edit]
Paladin Subclass
Paladins of the Oath of Animal Liberation strive to establish protections for all sentient beings. Driven by a commitment to justice, they wield their divine power to challenge oppressive forces and advocate for the equitable treatment of everyone.
- Guiding Principle
“A paladin vows to protect all sentient beings, championing their freedom and challenging any force that seeks to oppress or harm them.”
- Tenets of Sacrifice
When taking this oath, you swear to protect animals and fight for their liberation. Your tenets include the following:
- Protection: I shall defend animals from harm, exploitation, and any form of cruelty, ensuring their safety and well-being.
- Equality: I shall advocate for the ethical treatment of all sentient beings.
- Justice: I shall pursue justice for animals and hold accountable those who act unjustly, ensuring that their actions will be met with appropriate consequences.
- Channel Divinity
When you take this oath at 3rd level, you gain two Channel Divinity options.
- Beast’s Fury: You can use your Channel Divinity to grant an ally (or yourself) the ferocity of a wild beast. For 1 minute, the chosen being’s physical attacks will deal an extra 1d6 damage on melee attacks and have a chance to afflict them with fear. When the chosen being scores a hit with a melee attack, the target must make a Wisdom saving throw against your spell save DC. If the save fails, the target will become frightened of the attacker until the end of their next turn.
- Sanctuary of the Innocent: You can also use your Channel Divinity to create a temporary protective barrier around nonhostile beings within a 30-foot radius. For 1 minute, these animals will be immune to all damage.
- Expanded Spell List
The Oath of Animal Liberation lets you choose from an expanded list of spells when you learn a paladin spell. The following spells are added to the paladin spell list for you:
- 1st Level: Sanctuary, Healing Word
- 2nd Level: Find Traps, Calm Emotions
- 3rd Level: Revivify, Spirit Guardians
- 4th Level: Death Ward, Freedom of Movement
- 5th Level: Greater Restoration, Scrying
- Subclass Features
- Guardian’s Refuge: Starting at 6th level, you and friendly beings within 10 feet of you gain resistance to damage from smaller beasts and monstrosities (CR 3 or lower). Additionally, animals within this aura will be protected from fear and magical effects that would compel them to act against their nature.
- Unburden the Beasts: At 7th level, your presence ensures that animals won’t be used for harmful purposes. As an action, you can project an aura of empathy and understanding within a 30-foot radius. For 10 minutes, any humanoid within this radius will be unable to use animals for riding, carrying loads, or engaging in combat. Additionally, their carrying capacity will be doubled, allowing them to carry heavy loads themselves.
- Whispers of the Wild: At 10th level, you can cast Speak with Animals at will without expending a spell slot. Additionally, this spell becomes telepathic for animals within 60 feet of you.
- Humanoid Handling: At 14th level, you gain the ability to influence the behavior of humanoids toward other animals. When a humanoid within 60 feet of you attempts to take an action that would harm an animal, you can use your reaction to intervene. The humanoid