OGC:Magical Weapons
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Magical Weapons: Non-epic magical weapons of various types, forms and abilities.
D&D 3e Magical Weapons
Magical Weapons | Market Price | CL | Aura | School | Prerequisites |
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D&D 3.5e Magical Weapons
Magical Weapons | Market Price | CL | Aura | School | Prerequisites |
---|---|---|---|---|---|
Sleeper Net (3.5e Equipment) | 52,000 gp | 12 | Strong | Conjuration and Enchantment | Craft Magical Arms and Armor, cure light wounds, sleep |
Spellbane's Bolt (3.5e Equipment) | 500 gp | 6 | Strength varies based on caster level | Abjuration | Magic Arms and Armor, dispel magic |
Spellbane's Bolt, Greater (3.5e Equipment) | 1,800 gp | 12 | Strength varies based on caster level | Abjuration | Magic Arms and Armor, greater dispel magic |
D&D 5e Magical Weapons
Magical Weapons | Rarity | Type |
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Adamantine Bullet (5e Equipment) | uncommon | bullet |
Calamity Blade (5e Equipment) | Very Rare | any sword |
Dragon's Breath Shot (5e Equipment) | rare | shot |
Spark Staff (5e Equipment) | uncommon | hand cannon |
The Proclaimer (5e Equipment) | Very Rare | any musket or pistol |
d20 Modern Magical Weapons
Magical Weapons | Purchase DC | CL | Aura | School | Prerequisites |
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