Nymph: Seducer (3.5e Prestige Class)
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|Skills:||Bluff 10 ranks, Concentration 8 ranks, Innuendo 8 ranks, Sense Motive 8 ranks.|
|Feats:||Bedroom Proficiency, Endurance.|
|Spellcasting:||Ability to cast 9th level arcane spells|
|Saving Throws||Special||Spells per Day/Spells Known|
|1st||+0||+0||+0||+2||Sexy||+1 level of existing class|
|2nd||+1||+0||+0||+3||Shocking||+1 level of existing class|
|3rd||+1||+1||+1||+3||Caution to the Wind||+1 level of existing class|
|4th||+2||+1||+1||+4||All You can Think About||+1 level of existing class|
|5th||+2||+1||+1||+4||Slave to the Suave||+1 level of existing class|
Class Skills (8 + Int modifier per level)
Weapon and Armor Proficiency: Seducers gain no proficiency in any weapons or armour.
Spells per Day/Spells Known: For every level gained in the seducer class, the character gains new spells per day and spells known (if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (extra uses of the bardic music ability, metamagic or item creation feats and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a seducer, she must decide to which class she adds the new level for the purpose of determining spells per day (and spells known, if applicable).
Sexy (Ex): Upon choosing to become a seducer the character immediately gains a +2 inherent bonus to their Charisma and the character’s appearance is enhanced, making them look the best they ever could. Additionally the character receives a +2 bonus to any Charisma-based rolls against humanoids of an appropriate gender/persuasion that could find them attractive.
Shocking (Sp): At 2nd level, when the seducer utters a special phrase, everyone within earshot, whether friend or foe, is stunned for one round and must immediately make a Fortitude save (DC 10 + class level + Charisma modifier). Those who fail fall to the floor in a dead faint and are considered to be helpless until they are revived.
This is a spell-like ability for the seducer and can be used once per day, plus an additional use per day for every two levels the seducer has attained above 1st (1/day at 1st level, 2/day at 3rd level and 3/day at 5th level).
Caution To The Wind (Su): Given sufficient time the seducer should be allowed to seduce anyone. The subject of the seducers attentions must make a Will save (DC 10 + seducers level + Charisma modifier) every hour that they are in contact with the seducer. The DC of the save temporarily increases by +1 for each consecutive hour that the target is in contact with the seducer, and permanently increases by +1 for each day that the seducer focuses their attentions on the target. The Games Master may assign the target a bonus to their Will save depending on mitigating factors such as faith, marriage or being truly in love with somebody else. This ability is useless against true love that is felt and expressed by both parties in a relationship, granting both parties immunity to the seducer’s advances. This is a supernatural ability for a seducer.
All You Can Think About (Su): Activating this ability takes no more than a quick glance across a crowded room after which the target must make a Will save (DC of 10 + seducers level + Charisma modifier) or be unable to think of anything except the seducer. The image of the seducer will haunt their every waking moment and visit them in their dreams for one week per point they failed their save by.
Should the seducer attempt to seduce them, or use magic to enrapture or otherwise mislead them within this period, they receive a -5 penalty to the Will save made to resist the seduction or spell.
Slave To The Suave (Su): Once a seducer has successfully seduced a target they can spend a number of experience points equal to the subject’s hit dice times 100 to make them their enslaved love monkey.
The target is permanently affected as though by a charm person spell.