Nymph: Agony Mage (3.5e Prestige Class)

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Agony Mage[edit]

Entry Requirements
Skills: Bluff 8 ranks, Diplomacy 8 ranks, Innuendo 8 ranks, Sense Motive 8 ranks.
Feats: Skill Focus (sense motive).
Spellcasting: Ability to cast 3rd level arcane spells.
Charisma: 12+

Table: The Seducer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day/Spells Known
Fort Ref Will
1st +0 +0 +0 +2 Understanding +1 level of existing class
2nd +1 +0 +0 +3 Trustworthy +1 level of existing class
3rd +1 +1 +1 +3 Confidence +1 level of existing class
4th +2 +1 +1 +4 Unquestioned, Spell Focus +1 level of existing class
5th +2 +1 +1 +4 Blameless +1 level of existing class

Class Skills (4 + Int modifier per level)
Alchemy (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Innuendo (Wis), Knowledge (romance)(Int), Listen (Wis) and Sense Motive (Wis).

Class Features[edit]

Weapon and Armor Proficiency: Agony mages gain no proficiency in any weapons or armour.

Spells per Day/Spells Known: For every level gained in the agony mage class, the character gains new spells per day and spells know (if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. she does not, however, gain any other benefit a character of that class would have gained (extra uses of the bardic music ability, metamagic or item creation feats and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an agony mage, she must decide to which class she adds the new level for the purpose of determining spells per day (and spells known, if applicable).

Understanding (Ex): The agony mage gains a bonus on Bluff, Diplomacy, Innuendo and Sense Motive checks. This bonus begins at +2 for a 1st level agony mage, and increases by two for every other level she gains (+4 at 3rd level, +6 at 5th level).

Trustworthy (Ex): The initial attitude of any non-player character encountered by the agony mage will be either friendly or helpful unless they have had the agony mages dishonesty proven to them.

Confidence (Ex): Spending a minimum of fifteen minutes with someone giving them advice and words of encouragement allows the agony mage to confer a +2 morale bonus to all of the recipients Will saves for the next hour.

In addition, the agony mage can engage in conversation with people to try and get them to let slip a piece of personal information. Nodding and making understanding noises, the agony mage worms their way into the subjects good books, requiring the target to make a successful Will save (DC 10 + class level + Charisma modifier) to resist blurting something out. How the agony mage chooses to use this information is up to them. The information will always be something of a personal nature rather than something directly useful to a quest (for example, ‘I like dressing up in my wife’s clothes’ is a more likely outburst than ‘The switch to open the secret door? It’s right behind that painting.’).

Unquestioned (Ex): Beginning at 3rd level, people will follow the agony mage's advice without thinking it through properly. The process is the same as with the confidence ability. The target must make a successful Will save (DC 10 + class level + Charisma modifier) or they will follow the advice they are given without thought, provided it does not directly and immediately threaten life and limb. The advice must be solicited but need not have anything to do with the problem originally presented to the agony mage. They could advise a phobic to face their fear of spiders by venturing into the spider cave with a sword to ‘battle the manifestation of their fear,’ but could not advise someone to jump off a cliff.

Once they have followed the advice, or been enchanted and had it wear off, the target is fully aware of what a crock they have been sold and will probably be extremely angry.

Spell Focus: At 4th level, the agony mage gains the benefits of the Spell Focus feat with regard to enchantment spells, increasing the DC of saves against their enchantment spells by +2.

Blameless (Ex): Beginning at 5th level, if the agony mage is implicated in a crime (or other illegal act), any other suspects that there may be are always investigated first with a distinct bias in the agony mages favour. If no other suspects are immediately apparent, there will always be a detailed investigation that will turn at least one possibility up before the agony mage is ever investigated. This usually allows for the agony mage time to arrange an alibi, or make a suitable exit from town.

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