Nodosaurus (5e Creature)

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Nodosaurus[edit]

Large beast, unaligned


Armor Class 18 (Natural Armor)
Hit Points 46 (6d6+6)
Speed 25 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 24 (+7) 2 (-4) 10 (+0) 12 (+1)

Saving Throws Con +10
Damage Vulnerabilities Force
Damage Resistances Slashing Piercing Bludgeoning from non magical weapons
Senses passive Perception 10
Languages
Challenge 3 (900 XP)


Sure Footed. The Nodosaurus has advantage on Strength or Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Shoulder Spike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d10 + 4) piercing damage.

Tail sweep. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 4) Bludgeoning damage DC 13 Strength save or be knocked prone.

REACTIONS

Tail sweep run away: If tail sweep is successful in knocking the enemy prone, the Nodosaurus is able to flee up to its movement speed away without provoking opportunity attack from the prone creature.

A small plated Herbivore, the Nodosaurus is adapted like a large armadillo. While it tries to fight, it prefers to run away after gouging the enemy with its shoulder spike and sweeping its legs.



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