Nixkkin (4e Race)
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Like the Nymphs of water ways, however, a lot more twisted, cunning, and far more ancient in nature.
|Average Height: 5'5"-6'5"|
|Average Weight: 110-230lbs|
|Ability Scores: +2 Charisma, +2 Intelligence|
|Speed: 6, Swim 6 squares|
|Languages: Common, Primordial|
|Skill Bonuses: +2 Arcana, +2 Stealth|
|Resistance: Choose poison or disease. You gain a resistance to that kind of damage.|
|Kin of the Water: While in contact with water you gain Telepathy(effects any creature even if they don't speak the same language), Natural Form, the ability to use Shapeshift, and a +4 to all Charisma checks|
|Shapeshift: Ability to take the form of any medium size Animal(not traits)|
|Narural Form: While in Natural Form you gain Darkvision, a +4 to Stealth, and proficientcies with natural weapons|
|Trap to Insanity||Nixkkin Racial Power|
|"You wanted a peek into my mind that bad?"|
|Trigger: Target enemy trying to use a psychic attack|
|Target: Target enemy is overcome by a traumatic primordial vision of destruction and choas, and is rendered dazed. At 11th level, the target also takes 1d6 damage.|
Living in the water ways of haunted forests and dark decaying swamps Nixkkin are a mysterious race from a far more ancient time, that only leave the water as either a bet, deal, or debt to someone but rarely uphold societal beliefs.
Play a Nixkkin if you want...
- To play as a mischievous race
- To be connected with an older Evil
- Akin to the realm of water
- To be a chaotic unpredictable individual
Underwater Nixkkin appear as a mass of twigs and mud, shaped to a humanoid form with a pair of glowing yellow eyes. Unless in the presence of the opposite sex(doesn't matter the species). At that point a Nixkkin appears as the pinnacle of their race's view of the opposite sex, just with a murky grey tint to their skin and twigs and mud in their hair(or just on their head if their race has no hair). This is so they can mess with the unsuspecting individual before they drown and maybe eat them depends. Outside the water they appear to both sexes as a pinnacle of what a human/elf would look like for their gender. Only with grey eyes, greenish grey skin and mud in their hair. If a Nixkkin wears cloths its for efficiency not looks, because they already believe they have that.
Attitudes and Beliefs
Nixkkin have a procrastinative, laid-back, humorous attitude on life. Believing that their gift of living for millennia isn't well spent without some fun, mischief and no need to rush it, while Rules just hinder that. Religion to them is just for younger races who want to follow rules.
If anything Nixkkin live in a small group no larger than 7 to have mischief with one another, otherwise Nixkkin would only commune with another to mate.
Usually Nixkkin out of water are there out of a deal, failed bet, or a debt that needs to be paid. They seek to have it paid or to experience all pleasure that they can while above the water.
Warlock All Nixkkin have a strong affinity to arcane magic so as such most take magic to be their protection while over water
Bard A Nixkkin bard does so as to entice others in to more deals or to "have relations" with the land people. However it comes in handy while in a party of fighters as well.
Psion Though a class of discipline a Nixkkin live for centuries so spending 100 in discipline to gain the ability to manipulate others' mind is not such a hindrance.
Domonic Hagfoot. a Warlock bound to an adventurer after loosing a game of dice spent 200 years by the side of the adventurer til upon the adventurer's death where they grew to be strange friends. Many of adventures were done by these two over the two centuries including the victory over the freedom of The Dwarf city, Dhag Dorul taken by Hobgoblins.
Iris Schubert. a Bard who was dared to spend 77 years out of water to gain a silver blade from a traveler. She done so and traveled across the astral plane and slayed dozens of dragons and killed the Betrayer Sphinx, Enhet. All for a silver blade.
Roleplaying a Nixkkin
Nixkkin Characteristics: Laid back, Narcissistic, Mischievous, Charming
Alignment: Any Chaotic alignment.
Names: Nixkkin ask for a name by the people/person who convinced her/him to leave the water and take it. While they only reveal their true name to them after forming a friendship.
|Middle Age1||Old2||Venerable3||Maximum Age|
|1500 years||2400 years||2900 years||+5d100 years|