Nightstriker Serpent (5e Creature)

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Nightstriker Serpent[edit]

Large monstrosity, neutral evil

Armor Class 14
Hit Points 32 (5d10 + 5)
Speed 30 ft.

14 (+2) 18 (+4) 13 (+1) 10 (+0) 12 (+1) 10 (+0)

Skills Perception +4, Stealth +10
Proficiency Bonus +3
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.


Shadow Stealth. While in dim light or darkness, the snake takes the Hide action.

Nightstriker serpents are nocturnal ambush predators with scales as dark as the night sky and hearts just as dark. A nightstriker serpent's venom is considerably more potent than that of an ordinary snake, but by far the most terrifying thing about them is the fact that they seem to meld with ambient darkness, such that they are almost never seen by their victims until it is too late.
A nightstriker serpent's body is composed partly of shadow, so it is immune to poison and has some measure of resistance to several forms of destructive energy and conventional weapons.

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