Nightbow (3.5e Class)
Nightbow[edit]
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By [img src link] |
<-general description->.
Making a nightbow[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Combat style(archery), Enhance arrow +1 | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Enhance arrow +2 | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +1 | Enhance arrow +3 | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +2 | Combat style(improved archery) | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +2 | Enhance arrow +4 | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +2 | Enhance arrow +5 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +3 | Enhance arrow +6 | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +4 | Enhance arrow +7 | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +5 | Enhance arrow +8 | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | + 5 | +10 | +5 | Enhance arrow +9 | ||||||||||||||||||||||||||||||||||||
18th | +13/+6/+3 | +6 | +11 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +6 | Enhance arrow +10 | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Combat style: At 1st level, a nightbow gain the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. At 6th level, it also gains the Manyshot feat, even if he does not have the normal prerequisites for that feat.
Enhance arrow: At 1st level, every nonmagical arrow a nightbow nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the nightbow need not spend experience points or gold pieces to accomplish this task. However, a nightbow’s magic arrows only function for her. For every two levels the character advances past 1st level in the class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level and so forth).
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->[edit]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a <-class name->[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
<-pluralized class name-> in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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