Nightborne (5e Subrace)

From D&D Wiki

Jump to: navigation, search

Physical Description[edit]

Nightborne elves usually have a dark skin color, purple or silver eyes, and white or silver hair. Their height usually ranges from 4'10" to 6'4", they usually weigh 100 to 180 pounds, and they're very slender. The nightborne owe much of their unique physical characteristics to their long dependence on the Nightwell, an ancient source of power crafted by Suramar's highborne residents during the War of the Ancients. Over their lengthy isolation, the exposure of the nightborne to the Nightwell's energies gradually transformed them from their original Kaldorei night elven appearance to their present darker, more night-based form.

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8'' +2d10 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Arcanist Valtrois.
Thalyssra.jpg
The Nightwell.

History[edit]

Nightborne elves came into being from a dark elf and a high elf. They are known to excel in knowledge and intelligence with a quick temper. They're more active at night and worship Elune, the moon goddess. Although most believe Elune has forsaken them, some still cling to old tradition and believe she will guide them. Elune is said to have made the nightborne in her image and lent them her power.

Nightborne elves, or shal'dorei in the native tongue are a powerful and mystical race of elves who live in Suramar. Since the city was first separated from the rest of the world over 10,000 years ago, they are no longer true night elves and have evolved by the Nightwell into a unique elven species. For the majority of their secluded existence, virtually the entire group resided in the ancient city of Suramar and were led solely until recent times by Grand Magistrix Elisande.

Society[edit]

This subrace excels in research and combat efficiency, as such, they have turned their homes into an inventor's dream with ingeniously crafted housing structures and creatively designed research buildings that blend in with the darkness of night. They believe in a structured society where science prevails over religion; though a sector of Elune worshippers still exist to rebuild their religious society. These mainly consist of the clerics.

Subrace Traits[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Finer Darkvision. Your darkvision trait allows you to discern color in darkness.
Mild Sunlight Sensitivity. You have disadvantage on Wisdom (Perception) checks that rely on sight when you or whatever you are trying to perceive is in direct sunlight.
Arcane Resistance. You have resistance to force damage.
Night Fury. Once per turn when you roll damage for a spell, you can roll one additional damage die. You can use this trait an amount of times equal to half your proficiency bonus, rounded down, and you regain all expended uses when you finish a long rest.
Illusionary Pulse. You have advantage on Intelligence (Investigation) checks to discern illusions for what they are, on saving throws against being frightened by illusion magic, and on saving throws against illusion magic which creates illusions specifically within your mind.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubraces

Home of user-generated,
homebrew pages!


Advertisements: