Nidhogg, the Gnawing Doom (5e Creature)
Nidhogg, the Gnawing Doom[edit]
Gargantuan dragon, chaotic evil Armor Class 23 (natural armor)
Saving Throws Con +17, Wis +15, Cha +16 Devil's Sight. Magical darkness doesn't impede Nidhogg's darkvision. Innate Spellcasting. Nidhogg's innate spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: detect magic Insanity Aura. Any creature hostile to Niddhog that starts its turn within 60 feet of Nidhogg must make a DC 24 Charisma saving throw, unless Nidhogg is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If the saving throw fails by 5 or more, the target gains 1 level of insanity. If a creature's saving throw is successful, the creature is immune to Nidhogg's Insanity Aura for the next 24 hours. Legendary Resistance (3/Day). If Nidhogg fails a saving throw, he can choose to succeed instead. Magic Weapons. Nidhogg's weapon attacks are magical. Shadow Scales. Nidhogg is invisible while in darkness. ACTIONSMultiattack. Nidhogg makes three attacks: one with his bite, one with his claws and one with his tail. Bite. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 21 (6d6) acid damage. Claws. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 10 (3d6) fire damage. Tail. Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage. Burning Breath (Recharge 5-6). Nidhogg exhales acid and fire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 45 (13d6) acid damage and 56 (16d6) fire on a failed save, or half as much damage on a successful on a failed save.
LEGENDARY ACTIONSNidhogg can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Nidhogg regains spent legendary actions at the start of his turn. Detect. Nidhogg makes a Wisdom (Perception) check to try to find a hidden creature. |
In Norse mythology, Níðhöggr (Malice Striker, in Old Norse traditionally also spelled Níðhǫggr [ˈniːðˌhɔɡːz̠], often anglicized Nidhogg) is a serpentine dragon who gnaws at a root of the world tree, Yggdrasil. His name might refer to his role as a horrific monster in its action of chewing the corpses of the inhabitants of Náströnd: those guilty of murder, rape, and oath-breaking, which Norse society considered among the worst possible. Nidhogg's LairNidhogg's lair is at the base of Yggdrasil. Lair ActionsOn initiative count 20 (losing initiative ties), Nidhogg takes a lair action to cause one of the following effects; Nidhogg can't use the same effect two rounds in a row:
Regional EffectsThe region containing Nidhogg's lair is warped by the dragon's magic, which creates one or more of the following effects: If Nidhogg dies, these effects end immediately. |
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