A giant bat with a magical horn, a Nerothab is a terrible cave lurker that seeks prey in it's great lairs.
DC 15: Nerothabs are natural shadow creatures that lurk for prey in their caves, using their single magical horn to kill prey and eat it's raw flesh.
DC 22: Unlike other bats, Nerothabs are intelligent. They know to identify a strong target and flee from dangerous situations. It will kill and eat any other poor prey that comes to it's reach, however.
DC 30: The Nerothabs are Underdark creatures that eat whatever they can. They make themselves a lair, and sometimes other cave lurkers settle down there to take the Nerothab's leftovers.
Encounters[edit]
Nerothabs usually fight alone, but sometimes another cave lurker settles near the Nerothab to eat it's leftovers.
- Encounter Examples
Level 17 Encounter (XP 8000)
- 1 Nerothab (Level 15 Solo Artillery)
- 2 Cyclops Crushers (MM2 P. 40) (Level 14 Brute)
Level 18 Encounter (XP 10000)
- 1 Nerothab (Level 15 Solo Artillery)
- 2 Centaur Ravagers (MM2 P. 30) (Level 12 Brute)
- 2 Driders (Monster Vault P. 87) (Level 14 Soldier)
Nerothab[edit]
Nerothab Level 15 Solo Artillery
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Huge Natural Magical Beast XP 6000
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HP 800; Bloodied 400
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Initiative +13
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AC 29; Fortitude 29, Reflex 30, Will 26
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Perception +12
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Speed 4 (Clumsy), Fly 6
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Darkvision
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Immune Poison Resist 10 Necrotic
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Vulnerable 5 Radiant
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Saving Throws +5; Action Points 2
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Traits
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Lusking Shadows ♦ Aura 10
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Enemies in the aura take a -2 penalty to ranged attack rolls.
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Standard Actions
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Stab ♦ At-Will
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Attack: Melee 3 (one creature); +20 Vs. AC
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Hit: 2d10 + 12 damage.
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Hornray ♦ At-Will
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Attack: Ranged 20 (one creature); +18 Vs. Reflex
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Hit: 2d8 + 14 damage, and the target is slowed (Save ends).
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Horn Fury ♦ At-Will
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Effect: The Nerothab makes 2 Hornray attacks.
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Necroball (Necrotic)♦ At-Will
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Attack: Burst 1 within 10 (creatures in burst); +18 Vs. Reflex
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Hit: 1d8 + 12 necrotic damage.
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Minor Actions
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Shadow's Horns ♦ Recharge
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Attack: Ranged 10 (one creature); +18 Vs. Fortitude
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Hit: 2d10 + 18 damage and the target is immobilized (Save ends).
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Miss: The target is slowed (Save ends).
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Triggered Actions
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Blinding Shadows ♦ Encounter
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Trigger: When an attack bloodies the Nerothab
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Attack: (Immediate Reaction): Burst 3 (creatures in burst); +18 Vs. Fortitude
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Hit: The target is blinded (Save ends). Aftereffect: The target takes a -2 penalty to attack rolls (Save ends).
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Miss: The target takes a -2 penalty to attack rolls (Save ends).
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Skills Stealth +18
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Str 18 (+11)
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Dex 23 (+13)
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Wis 20 (+12)
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Con 20 (+12)
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Int 17 (+10)
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Cha 19 (+11)
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Alignment Unaligned
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Languages -
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Equipment —
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More information...
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The Nerothab keeps away from melee while it uses Necroball and Horn Fury as much as it can, only using Shadow's Horns on a dangerous striker. It uses one action point early on combat to make 2 Horn Fury attacks and does this again when bloodied.
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