Needleback Slayer of Yurot (5e Creature)

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Needleback Slayer of Yurot[edit]

Medium humanoid (needleback), lawful evil


Armor Class 14
Hit Points 34 (4d8 + 16)
Speed 40 ft., climb 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 19 (+4) 19 (+4) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +6, Dex +6
Skills Acrobatics +6, Athletics +6, Intimidation +2
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, grappled, prone, stunned
Senses darkvision 60 ft., passive Perception 11
Languages Needlish, Undercommon
Challenge 4 (1,100 XP)


Innate Spellcasting (1/Day). The needleback can innately cast spike storm (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Needle Body. A creature that touches the needleback or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

ACTIONS

Needle. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Mark of Yurot (1/Day). Each creature within 10 feet of the needleback must succeed on a DC 14 Dexterity saving throw or take 13 (2d12) fire damage. The needleback then makes one needle attack with advantage. On a hit, it deals an additional 13 (2d12) piercing damage.


The mark of Yurot is not a physical sign more of a spiritual one. When a needleback is born and is sensed to have the mark of Yurot they go to their local temple of Yurot and stay there with only other marks of Yurot. There they train in the art of combat and combat tactics to physical perfection for years, never leaving the temple till it is time to leave and become a slayer of Yurot whose job it is to start, participate in and win wars.

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