Needle Haltija (5e Creature)
Needle Haltija[edit]
Large undead, chaotic neutral Armor Class 16 (natural armor)
Saving Throws Int -1 Charge. If the haltija moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Innate Spellcasting. The needle haltija's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: bane, commune with nature, speak with plants, spike growth Magic Resistance. The haltija has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The haltija makes one attack with its harpoon, uses Reel, and makes one attack with its ram. Harpoon. Ranged Weapon Attack: +7 to hit, range 60/90 ft., one target. Hit: 26 (5d8 + 4) piercing damage, and the target is impaled. While impaled, the creature has disadvantage on Strength and Constitution checks, its movement speed halved, and it takes 3 (1d6) damage whenever it moves or takes an action. As an action, it can attempt to remove the harpoon by making a DC 14 Strength check, taking 7 (2d6) slashing damage and ending this effect on a success. While a creature is impaled, the haltija has advantage on attack rolls against that creature and can't make harpoon attacks. Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is impaled by the haltija's harpoon, it takes 7 (2d6) slashing damage, is knocked back 15 feet, falls prone, and is no longer impaled. Reel. The haltija pulls a creature impaled by its harpoon up to 30 feet straight toward it.
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A needle haltija is a forest spirit born from the collective power of the ghosts of animals hunted for trophies and is driven by their anger and fear. Its body is made of horns and antlers from every imaginable species, radiating outwards to form a sphere; threaded between and holding them together are rusted metal chains. Extending from either side of its body, as well as the back, are unconnected fragments of bone too small to identify which float and move as a group, forming long, trailing fins and a tail to give the overall creature a visual similarity to a fish. From the front, a spear-like metal rod extends several feet, its tip covered in backwards-facing barbs and dried blood. |
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