Necrotic Thunderer (5e Class)
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Necrotic Thunderer[edit]
Stormy Beginnings[edit]
The necrotic thunderer is a mage that has learned to imbue undead creations with mystic lightning, increasing the strength, durability, and intelligence of their creations. What creates a necrotic thunderer is a humanoid being born in close radius of a skull charge, a rare spike of magic across a ley line(or whatever system the dungeon master uses) that fills the newborn. Around adolescence, the creature begins to hear things in their mind when around sites of the dead, such as crypts and graveyards. They then manifest the ability to bring small creatures back to life, a common example is rodents. These powers are chaotic and powerful, but can be mastered with time and patience, until the user can strike out with the precision of an arrow.
Creating a Necrotic Thunderer[edit]
- Quick Build
You can make a Necrotic Thunderer quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Intelligence. Second, choose the sage background.
Class Features
As a Necrotic Thunderer you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Necrotic Thunderer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Necrotic Thunderer level after 1st
- Proficiencies
Armor: light armor
Weapons: simple melee weapons, simple ranged weapons
Tools: none
Saving Throws: constitution, intelligence
Skills: Choose two from: Sleight of Hand, Arcana, History, Perception, Deception, and Intimidation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) one simple ranged weapon or (b) two daggers
- (a) an explorers pack or (b) a scholars pack
- leather armor
- (a) a spellcasting focus or (b) a component pouch
- If you are using starting wealth, you have 3d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||
1st | +2 | Skull Charge, Bone Shock | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Lifesteal | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | Stormbringer's Curse, Weak Revival | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement, Electric Corpse (1d6) | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | Awakened Death (1d4), Marrow Message | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Storm Strike (3d4), Extra Attack, Revival | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | Thunderhead Familiar | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement, Awakened Death (2d4) | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | Stormbringer's Curse Feature | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Superior Revival | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | Storm Strike (3d6), Awakened Death (2d6) | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | Stormbringer's Curse Feature | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | Electric Corpse (1d10) | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | Chained Crypt, Inanimate Revival | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | Awakened Death (3d8), Stormbringer's Curse Feature | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Death Override, Intelligent Bones | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | True Revival | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Skull Charge[edit]
Because of your supernatural birth, you can draw upon a pool of mana inside you to create your spells. All undead creatures receive a +1 proficiency bonus within 10 feet of you, passive feature.
Bone Shock[edit]
Lifesteal[edit]
At 2nd level, anytime you kill a creature with a melee attack, heal your hit points by one sixteenth of that creatures total hit points.
Stormbringer's Curse[edit]
At 3rd level, you chose an archetype. Choose between Thunderous Skeleton, Black Bone, or Lightning Summoner, all detailed at the end of the class description. Your choice grants you features at 3rd and again at 9th, 13th, and 17th.
Weak Revival[edit]
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Electric Corpse[edit]
Awakened Death[edit]
Marrow Message[edit]
Storm Strike[edit]
Extra Attack[edit]
Revival[edit]
Thunderhead Familiar[edit]
Superior Revival[edit]
Chained Crypt[edit]
Inanimate Revival[edit]
Death Override[edit]
Intelligent Bones[edit]
True Revival[edit]
Thunderous Skeleton[edit]
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Black Bone[edit]
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Lightning Summoner[edit]
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Necrotic Thunderer class, you must meet these prerequisites:
Proficiencies. When you multiclass into the Necrotic Thunderer class, you gain the following proficiencies:
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