Necron (4e Theme)

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Undead

Necron are ancient, undead creatures, who have often lived for centuries if not millennia, accruing wisdom and knowledge in this time. They often disappear for long periods of time in their study, and reemerge every so often to rejoin civilization. Necron are powerful sages, who use their unnaturally long lives to better themselves and the world around them, but are also dark, somewhat detached from life and often apathetic. They are highly intelligent but shrewd, and many are prone to avoiding risk to prolong their lives.

Building

Necron focus heavily on improving their intellectual ability, naturally gained from their long lives.

Class Prerequisites

None

Race Prerequisites

None

Background

Necron live exceedingly long lives, and thus have unusually large amounts of knowledge from a broad range of topics.

Associated Skill: Arcana, History, Religion

Starting Feature

As an undead creature, you possess an unnatural resistance to most ordinary mortal troubles.

Benefit

You no longer age, and are considered an immortal and undead creature for purposes of meeting creature origin. You no longer have eat, drink, breathe or sleep, and do not have to sleep to benefit from an extended rest. You never have to suffer from or make endurance checks to resist suffocation (such as from drowning), starvation, thirst, disease or exhaustion, as you can continue onwards relentlessly with little to stand in your way. You gain training in three skills, a +1 bonus to all skillchecks, and have the Ritual Caster, Alchemist, and Creation Mastery feat, even if you otherwise do not meet the prerequisites. You also know the Rituals Enchant Magic item and one other of your choice. You also gain the Necron Theme encounter power "Rote Action".

Additional Features

Level 5 Feature

There are peculiar benefits to being the undead, many changes that occur as you grow more accustomed to your way of unliving.

Benefit

You gain Darkvision. You are immune to the blinded and deafened conditions, sensing the world around you without need for mere mortal restrictions, seeing in every direction, with your ability to see merely emanating from your body. You gain telepathy out to 10 squares and can speak with any creature within 10 squares of you regardless of their language.

Level 10 Feature

As time goes on, your strength over the undead continues to grow, as well as your comfort. As a result, you are capable of more fantastical, unnatural feats, not befit for the living.

Benefit

You gain two extra utility powers from your class, race or theme your level or lower, and every time you gain a level you may retrain these two utility powers. Furthermore you are immune to all poisons (but not poison attacks). You cannot be dominated, as you keep your body animated through sheer will. No effect may render you unconscious (other than death), although other effects still apply.

Optional Powers

Rote Action Necron Utility Theme
Living for so long has made many tasks practically effortless, as you perform actions in your life as if they are a Rote action.
Encounter
Free Action Personal
Trigger: You make a dice roll.
Target: Self
Effect: You may re-roll the dice roll, and use the higher of either dice roll as the result.



Life of the Undead Necron Utility 2
No longer among the living, you are still not yet a member of the dead.
Encounter Star.gif Necron, Healing
Immediate Reaction Personal
Trigger: You are dying
Target: Self
Effect: You may spend a healing surge.



Unnatural Skill Necron Utility 6
You possess an uncanny knack and unnatural skill for many things, with your life experiences and study granting you information you often use as opportune times.
Encounter Star.gif Necron
Free Action Personal
Trigger: You make a dice roll.
Target: Self
Effect: You may roll a D6 and add the result to your dice roll.



Phantom Necron Utility 10
The power of death gives many the abilities to do that which is often deemed unnatural, giving you the ability to phase through solid objects.
Daily Star.gif Undead, Necron
Minor Action Personal
Target: Self
Effect: Until the end of the encounter, you may move through solid objects at half your speed, with the ability to move 2 square downs (although you may not leave the battlemap). At the end of the encounter, you are moved to the nearest square adjacent to any object you may be inside.



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