Necromantic Sphere (5e Creature)

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Necromantic Sphere[edit]

Tiny undead, neutral evil


Armor Class 11
Hit Points 3 (2d4 - 2)
Speed 0 ft., fly 20 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 12 (+1) 9 (-1) 1 (-5) 10 (+0) 1 (-5)

Damage Immunities lightning, necrotic, poison
Condition Immunities charmed, frightened, deafened, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 1/8 (25 XP)


Ephemeral. The sphere can't wear or carry anything.

Illumination. The sphere sheds dim light in a 5 foot-radius.

ACTIONS

Absorb. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) necrotic damage and if the target is a creature, the sphere attaches to the target. While attached, the sphere has advantage on attack rolls made against the target. The sphere can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the sphere.

Detonate. The sphere detonates, spreading shadowy energy in a 5-foot radius around itself. Each creature in that area must succeed on a DC 9 Constitution saving throw or take 5 (2d4) necrotic damage. After using this action, the sphere is destroyed.


dark_orb_by_venjix5-dc73o87.png
"Dark Orb" by venjix5

In places with high concentration of necromantic magic, sometimes the magic will coagulate and form a "living" entity, armed with the intelligence of a jellyfish, these balls of energy live by slowly floating towards energy and trying to absorb it.

Short-Lived. Most natural necromantic spheres die after not being able to find enough energy to sustain themselves, where they shortly shrink until they are no more.
In rare cases, one gets enough energy that its outer shell of necromantic magic cannot hold it anymore, resulting in a small magical explosion.

Obedience without Will. These orbs, because of their simple composition, are also created by apprentices of necromancy as minions, and by masters, as homing bombs of magic, these orbs have no say in what is happening to them, not having the capacity to understand their base will is being overwritten, they follow the commands given to them by necromancer to the letter.

Undead Nature. A necromantic sphere doesn't require air, food, drink, or sleep.


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