Necromancy Subschools (Pathfinder Alternate Class Feature)

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Gluttony Subschool[edit]

Some wizards study the school of necromancy less because of an interest in the energies of life and death, and more because of the school’s metaphysical connection with the sin of gluttony.

Class: Any class with the Necromancy arcane school.

Replaces: The following school powers replace all of the normal powers of the necromancy school.

Draining Touch (Su): As a standard action, you can make a melee touch attack that inflicts an amount of damage equal to 1d4 + 1/2 your wizard level. This damage is negative energy, and has no effect on non-living creatures (including constructs and undead). For every 2 points of damage dealt in this way, you heal 1 hit point. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Gourmand (Ex): Your love of food is such that even the act of eating a large, satisfying meal can provide you with a temporary burst of vigor. In order to gain this benefit, you must spend at least 10 minutes consuming cooked food, which must have been prepared with a Profession (cook) skill check with a result of at least 10 + your wizard level.

Whenever you consume such a meal, you enjoy a rush of euphoria, allowing you to apply the effects of one of the following metamagic feats to the next necromancy spell you cast: Enlarge Spell, Extend Spell, or Heighten Spell (increasing by one spell level only). Doing so does not increase the spell slot the spell uses, and you do not need to possess a given metamagic feat to choose it in this way. You must use this ability within 1 minute of finishing your meal, or the benefit is lost. At 1st level, you can use this ability to alter spells of up to 1st level. At 5th level, you can apply this ability to 2nd-level spells, and at 7th level and every two levels thereafter, the highest spell level of spells you can affect with this ability increases by one (to a maximum of 9th-level spells at 19th level).

No matter how many satisfying meals you consume in this way, you can apply free metamagic to spells in this way no more than once per day at 1st level. If you eat a satisfying meal, and then fail to use this ability within one minute, the daily use is not wasted. At 6th level, you can use this ability twice per day. At 12th level, you can use it three times per day. At 20th level, you can use this ability as often as you consume meals.

Truffle Hound (Ex): By 8th level, your devotion to the pleasures of life heightens your senses to a new plane. You gain the scent special ability. Additionally, whenever you are currently able to smell the scent of delicious food, you can choose to gain a +2 morale bonus on attack rolls, ability checks, saving throws, and skill checks, and your caster level is increased by +2. Overexposure to delicious aromas dulls this sensation, and so you can gain these benefits for no more than 1 round per level per day.


Source Weekly Wonders: Archetypes of Sin II (Gluttony) from Necromancers of the Northwest




Necrophagy Subschool[edit]

A necrophagus receives the Power over Undead supernatural ability, like a necromancer specialist.

Class: Any class with the Necromancy arcane school.

Replaces: The following school powers replace the grave touch and life sight powers of the necromancy school.

Undead Familiar (Su): At 1st level, a necrophagus may choose a zombie version of an ordinary familiar. He calculates his wizard level as two lower for advancement purposes. If selected, this replaces the ordinary familiar ability and counts as the Improved Familiar feat, so it cannot be taken later.

This ability alters the wizard’s arcane bond class feature.

Memory of Flesh (Su): As a standard action, you may consume the flesh of a living or recently slain creature. You gain a +1 profane bonus on all Knowledge checks, as well as 1 temporary hp per HD and a +2 bonus to your channel resistance. The bonus on Knowledge checks increases by +1 for every 5 wizard levels you possess. These bonuses last for a number of rounds equal to half your wizard level (minimum 1 round). The bonuses and temporary hp are immediately dispelled if you enter the area of a consecrate spell. You can use this ability a number of times per day equal to 3 + your Intelligence modifier, but you can only consume the flesh of a particular creature once.

Fruit of the Mind (Su): At 8th level, you may consume the flesh of a living or recently slain creature and gain the effects of a speak with dead spell (CL equal to the necrophage’s wizard level), even if the creature is still alive or is undead. The targeted creature makes a Will save against this effect at a –3 penalty. If successful, the creature may not be affected by this power again for 24 hrs. The creature may be bitten a number of times equal to the below chart. A restoration spell replenishes the number of bites that may be taken from a living creature. Nothing can replenish the number of bites that may be taken from a corpse.

Necrophagy Spells

  • Cantrip—maggots
  • 1st—corpse rebellion, memento mori, razor maw, weapon of blood
  • 2nd—blood armor, greater blood tide, cannibalize, caustic blood, living visage, raise lesser undead
  • 3rd— animate ghoul, ravenous urge, summon undead
  • 4th—boneshatter, feverish confession, ivory flesh, strength of the underworld
  • 5th—call of the grave, corpsewall
  • 6th—create dark creeper, essence jar, shroud of death
  • 7th—cannibal compulsion
  • 9th—call of the dead, evulsion, vampiric fog


Source Deep Magic from Kobold Press




Reanimation Subschool[edit]

Class: Any class with the Necromancy arcane school.

Replaces: The following school power replaces the grave touch and life sight powers of the necromancy school.

Shadow Swarm (Su): Once per day, at 4th level, as a full-round action which provokes attacks of opportunity, you summon a number of shadows equal to one + one per 2 wizard levels beyond 4th. These shadows serve you loyally, cannot create spawn, and last for a number of rounds equal to your caster level.

Greater Taskmaster (Su): At 8th level, the number of Hit Dice of undead you can control with animate dead and similar spells I doubled. This does not affect your power over undead ability.


Source Advanced Arcana I from Necromancers of the Northwest



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