Necro-knight Commander (5e Creature)
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Medium humanoid (any race), any non-good alignment
Saving Throws Wis +6, Cha +7
Aura of Undead Bolstering. Undead creatures of the knight's choice within 60 feet of it deal an additional 2 (1d4) necrotic damage when they hit with a weapon attack, and have advantage on saving throws against features that turn undead.
Defense Fighting Style. While the knight is wearing armor, it gains a +1 bonus to its AC (included in AC).
Empowered Weapons. When the knight hits with a weapon attack, it deals an extra 4 (1d8) necrotic damage (included in the attack).
Magic Weapons. The knight's weapon attacks are magical.
Multiattack. The knight makes three attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) necrotic damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. The effect ends if the knight is incapacitated.
Marshal Undead. The knight targets one undead creature that it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target must obey the knight's verbal or telepathic commands until the knight dies or uses its Release Undead feature. The knight can command a number of undead with a combined Challenge Rating of 5 (a creature with a CR of 0 is considered to have a CR of 1/8).
Release Undead. The knight frees from its command any number of creatures affected by the knight's Marshal Undead feature.
Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.