Neanderthal (5e Race Variant)
From D&D Wiki
Neanderthals typically live in sub-arctic climates where they have adapted well to the colder conditions. These humans often live in wandering hunter bands that will build semi-permanent tent cities in the summer and move on to more durable stone structures farther away from the hunting grounds as the seasons change. Shorter than typical humans, Neanderthals are bulkier around the shoulders with barrel chests. Their brows are more pronounced and chins recessed. Skin tones vary from fair to tan with dark brown eyes and hair common.
While most Neanderthals live a hunter-gatherer lifestyle they are not, as some baseline humans would like to believe, stupid. They have a rich oral tradition with epics that reach back into times of legend and produce 'simple' art that can convey powerful yet subtle emotions. Many people claim that Neanderthals are born to be nothing more than savages in the wilds but most large cities will have a Neanderthal enclave with a diverse and urban population.
It is possible for a typical human and Neanderthal to have viable offspring but due to differences in fertility, the conception rate is low.
These variant traits replace the human's Ability Score Increase.
Ability Score Increase. Your Strength, Dexterity and Constitution scores each increase by 1.
Cold Climate Adaption. The physiology of a neanderthal is well suited to a cold environment. You have advantage on Wisdom (Survival) rolls made in the arctic, tundra or boreal environments.
Just a Little Bit Farther. Thanks to their stronger shoulder musculature and slightly more flexible spines neanderthals can make thrown weapons go slightly farther. When you throw a ranged weapon, its normal and long ranges increase by 10 feet.