Nature's Incarnate (3.5e Class)

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A fully formed Nature's Incarnate

Nature's Incarnate[edit]

Nature's Incarnate are beings who have been chosen to be the wielders of Nature's Wrath. They wield the power of the world itself, through raw power. Anyone can become a Nature's Incarnate, but only those willing to become less human will survive.

Making a Nature's Incarnate[edit]

Abilities: Strength and Constitution.

Races: Any race.

Alignment: Any.

Starting Gold: 3d6x10 gp

Starting Age: Moderate.

Table: The Nature's Incarnate

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Elemental Fury, Animalistic Characteristics, Bonus Feat
2nd +2 +3 +3 +0 Nature's Vision
3rd +3 +3 +3 +1 Elemental Fury, Animalistic Characteristics, Bonus Feat
4th +4 +4 +4 +1 Placeholder
5th +5 +4 +4 +1 Placeholder
6th +6/+1 +5 +5 +2 Elemental Fury, Animalistic Characteristics, Bonus Feat
7th +7/+2 +5 +5 +2 Placeholder
8th +8/+3 +6 +6 +2 Placeholder
9th +9/+4 +6 +6 +3 Elemental Fury, Animalistic Characteristics, Bonus Feat
10th +10/+5 +7 +7 +3 Placeholder
11th +11/+6/+1 +7 +7 +3 Placeholder
12th +12/+7/+2 +8 +8 +4 Elemental Fury, Animalistic Characteristics, Bonus Feat
13th +13/+8/+3 +8 +8 +4 Placeholder
14th +14/+9/+4 +9 +9 +4 Placeholder
15th +15/+10/+5 +9 +9 +5 Elemental Fury, Animalistic Characteristics, Bonus Feat
16th +16/+11/+6/+1 +10 +10 +5 Placeholder
17th +17/+12/+7/+2 +10 +10 +5 Placeholder
18th +18/+13/+8/+3 +11 +11 +6 Elemental Fury, Animalistic Characteristics, Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6 Placeholder
20th +20/+15/+10/+5 +12 +12 +6 Placeholder

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex)

Class Features[edit]

All of the following are class features of the Nature's Incarnate.

Weapon and Armor Proficiency: A Nature's Incarnate is proficient with all simple weapons, light armor, and medium armor.

Elemental Fury (Ex): A Nature's Incarnate possesses an increased connection to the elements of the world.

At 1st Level: He chooses which element they have mastery over (or do it randomly), granting the user immunity to said element.

At 3th Level: He adds a (Con Mod)d6 of that elements damage to all attacks for half his HD + constitution modifier rounds per battle.

At 6th Level: He deals ½ HD in damage of the chosen element whenever an enemy makes physical contact with him, through grappling or natural and unarmed strikes.

At 9th Level: As a standard action, the user can launch a ball of the chosen element, dealing (HD + constitution modifier) x d6 as a ranged touch attack, with medium range. This ability can be used a number of times equal to half the users HD + constitution modifier times per day.

At 12th Level: Any previous attacks now deal d8s.

At 15th Level: An aura of the element consumes the Nature's Incarnate, causing any enemy entering it to take (Con Mod)d8 initially, and then another (Con Mod)d8 every round inside the aura.

At 18th Level: The aura now gives him an unclassified armor bonus equal to his constitution modifier.

Animalistic Characteristics (Ex): A Nature's Incarnate becomes much more like the creatures that inhabit the forest.

At 1st Level: He grows claws and sharp teeth. These are equal to the Monks Unarmed Strike and level accordingly.

At 3th Level: He gains fast movement as a monk and swift tracker like a ranger and the scent ability of animals

At 6th Level: He gains a tougher hide, granting him an natural armor bonus equal to his strength modifier.

At 9th Level:

At 12th Level:

At 15th Level: He is not effected by the elements, letting him travel through extreme environments without ill effects.

At 18th Level: He gains wings with good mobility with a speed equal to his base land speed. If he already has wings, the wings become perfect mobility and its speed is doubled.

Bonus Feat: At first level and every iteration of 3 afterwards, the Nature's Incarnate gains a bonus feat.

Nature's Vision (Ex): Nature can see everything, no matter what the hindrance is. At 2nd Level he gains Darvision, Tremor Sense, Low-Light Vision, Blindsight, Touchsight, and Arcane Sight to at least 60ft.

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Nature's Incarnate[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic Nature's Incarnate[edit]

Table: The Epic Nature's Incarnate

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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