Nasutoceratops (5e Creature)

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Nasutoceratops[edit]

Large beast (ceratopsian), unaligned


Armor Class 16 (natural armor)
Hit Points 34 (3d10 + 18)
Speed 45 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 22 (+6) 10 (+0) 16 (+3) 18 (+4)

Saving Throws Str +7, Con +9, Wis +6
Skills Perception +6
Proficiency Bonus +3
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, paralyzed, stunned
Senses passive Perception 16
Languages
Challenge 6 (2,300 XP)


Trampling Charge. If the nasuceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nasuceratops can make one stomp attack against it as a bonus action.

Sure-Footed. The nasuceratops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Gore. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 26 (4d10 + 4) bludgeoning damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 10 ft., one prone creature. Hit: 21 (5d6 + 4) bludgeoning damage.


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Nasutoceratops is very distinct among ceratopsians due to its more bovine-like horns. Nasutoceratops favors warmer climates, specifically temperate ones. Nasutoceratops gather in large herds on the plains, much like bison. If an adventurer attempts to walk among them, be careful. Male nasutoceratops are very aggressive in the season of autumn, which is when the males will fight for dominance amongst the herd and the right to mate. These battles are among the most vicious and brutal amongst ceratopsians, often resulting in the death of one or both of the combatants. This brutality is due to the bottomless amount of stamina these creatures possess.

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