Nass "The Sniper"[edit]
Nass "The Sniper" Level 1 Artillery
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Medium Fey Humanoid XP 100
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HP 20; Bloodied 10
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Initiative +5
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AC 18; Fortitude 11, Reflex 16, Will 13
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Perception +10
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Speed 7
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Low-light
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Traits
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Wild Step
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Nass ignores difficult terrain whenever she shifts.
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Standard Actions
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Longsword ♦ At-will
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Attack: Melee 1 (one creature); +7 vs. AC
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Hit: 1d8 + 1 damage
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Greatbow ♦ At-will
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Attack: Ranged 50 (one creature); +9 vs. AC
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Hit: 1d12 + 3 damage
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Evasive Strike ♦ Recharge
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Effect: Nass may shift 4 squares before or after the attack.
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Attack: Ranged 50 (one creature); +9 vs AC
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Hit: 2d12 + 3 damage
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Triggered Actions
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Elven Accuracy ♦ Encounter
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Trigger: Nass makes an attack roll.
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Effect: (Free Action): Nass rerolls the triggering attack roll and uses the second result.
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Skills Acrobatics +9, Athletics +4, Nature +10, Stealth +9
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Str 11 (+0)
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Dex 20 (+5)
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Wis 16 (+3)
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Con 8 (-1)
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Int 10 (0)
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Cha 10 (0)
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Alignment Unaligned
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Languages Common, Elven
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Equipment hide armor, longsword, adventurer's kit, greatbow, 60 arrows
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Nass's Tactics[edit]
Nass prefers to stay at a distance and attack with her greatbow, from cover or difficult terrain if possible. If enemies begin to close in on her, she uses evasive strike to move away, taking advantage of wild step to quickly move through her cover. Once the frontline characters in her group have died, Nass attempts to escape by using both her move and standard actions to double run.
Nass often joins together with other adventurers, trying to be in a group with at least two front-linesmen.
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