Nanelzian Paragon (3.5e Racial Paragon Class)
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Nanelzian Paragon[edit]
Nanelzian Paragons ascend towards their Divine Parentage's abilities, even gaining more powerful divine magics.
Making a Nanelzian Paragon[edit]
Abilities: Charisma, and Dexterity are important to a Nanelzian Paragon, as well as Strength and Intelligence.
Races: Nanelzi only.
Alignment: Chaotic Neutral only.
Starting Gold: 2d6 x10 GP.
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +0 | +2 | Duskmight, Androgyny | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +0 | +2 | Nanelzian Flesh | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +1 | +3 | Awaken Blood | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
Nanelzian Paragons become powerful forces of divine and arcane power. All of the following are class features of the Nanelzian Paragon.
Weapon and Armor Proficiency: Nanelzian Paragons have proficiency with Simple Weapons, the Lance, and the Whip. Nanelzian Paragons have no proficiency with Armor, or Shields, but are not encumbered by them.
Duskmight (Ex): A Nanelzian Paragon's hair becomes as hard as adamantine, and becomes as if sentient of it's own volition. Nanelzian Paragons can treat their hair as a Spear, Lance, or Whip as proper for their size category. Her hair can not be cut by normal means, but gives the Nanelzian Paragon no special bonuses or damage resistance.
Androgyny: Nanelzian Paragons are no longer affected by abilities, and spells that change gender, or affect characters/creatures because of gender.
Nanelzian Flesh: Nanelzian Paragons at 2nd level gain a Natural Armor bonus of +2.
Awaken Blood: Nanelzian Paragons at 3rd level change from Humanoid type to Celestial, changing all Hit Dice to d12s, and granting them resistance to Charm, Poison, Paralysis.
Nanelzian Paragon Starting Package[edit]
Weapons: N/A, (Duskmight)
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Concentration | 4 | Con | — |
Knowledge (Religion) | 4 | Int | — |
Diplomacy | 4 | Cha | — |
Heal | 4 | Wis | — |
Feat: Improved Intiative
Gear: Robes, Bedroll, Tent, Silk Rope 50ft, Flint and Tinder, Trail Rations (3 days)
Gold: 28GP
Campaign Information[edit]
Playing a Nanelzian Paragon[edit]
Religion: Nanelzian Paragons exclusively worship Nanelz
Other Classes: See Nanelzi (3.5e Race).
Combat: Combat-focused.
Advancement: Nanelzian tend to stick to the Daughter of Duskmight class, and as such they pursue that class after finishing levels in Nanelzian Paragon.
Nanelzian Paragon in the World[edit]
“ | "Our Father does many things for me..." | ” |
—Zaleilea, Daughter of Nanelz, Nanelzi Nanelzian Paragon/Daughter of Duskmight |
Daily Life: See Nanelzi (3.5e Race).
Notables: Shaillea, Daughter of Nanelz, is the current High Priestess of the Daughters of Duskmight.
Organizations: See Nanelzi (3.5e Race).
NPC Reactions: See Nanelzi (3.5e Race).
Nanelzian Paragons in the Game[edit]
Adaptation: See Nanelzi (3.5e Race).
Sample Encounter: ECL7
EL whatever: To Be Added Soon.
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