Naiad (5e Creature)
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Medium fey, chaotic good
Amphibious. The naiad can breathe air and water.
Innate Spellcasting. The naiad's innate spellcasting ability is Charisma (spell save DC 14). The naiad can innately cast the following spells, requiring no material components:
Magic Resistance. The naiad has advantage on saving throws against spells and other magical effects.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) psychic damage.
Fey Charm. The naiad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the naiad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the naiad as a trusted friend to be heeded and protected. Although the target isn't under the naiad's control, it takes the naiad's requests or actions in the most favorable way it can.
Those that travel the wilderness are always wary when they pass streams and springs, lest they spy a naiad; a type of fey that dwells in fresh water. If a naiad is disturbed, it usually uses its innate magical abilities to allow it to flee, either by conjuring a cloud of mist or temporarily blinding an intruder.
Water Fey. Naiads frolic in and around the water when left to their own devices. Naiads can usually be found alone or in small groups, but great congregations of naiads in particularly large bodies of fresh water are not unheard of.