Nahobino (5e Race)

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Nahobino[edit]

"You know of the Nahobino? The god-like warriors of old? I thought we were forgotten, our memory lost to time..." -N'Jodhar Marogoreh, elder of the Marogoreh clan of Albion.

Physical Description[edit]

A typical nahobino looks similar to a human or an elf, but with several key differences. Nahobino are on average taller than humans, ranging from around 5 feet tall to nearly 7 feet tall. They are rather androgynous, both in their physical appearance and their biological sex, with there being such little distinction between what would be considered a "man" and a "woman" by other races. This is to the point that most nahobino have a very fluid concept of their gender and sexuality. Whilst humans and nahobino have similarly diverse skin tones, most nahobino have strange hair, eye colours and ear shapes compared to humans. Their hair may range from whites, light to dark blues, shades of gray and black, to brunette, blonde, gold, orange and even bright red. the irises of their eyes are often yellow, red, green, white, black or blue.

The different variations of nahobino have unique physical traits. Consaint nahobino often have small patches of tough, leathery skin in various important places on their body, while some Stailcs have large, muscular arms, retractable claws or talons, or even spectral blades that spring fourth from their fingertips. Lúfar nahobino often have strong, muscular legs and strangely shaped feet to help them run faster. Sochraides usually have intricate magical tattoos on their hands, arms and face that glow every time they cast a spell.

History[edit]

Many nahobino believe they were born because of a scheming goddess of war, who desired to have an army on the Material Plane as powerful as hers back in the heavens. She had numerous children with a band of strong warriors, raising them with the help of their fathers (which was a grave taboo among gods) and teaching them each different forms of combat. The most prominent of these children were Consaint, Stailc, Lúfar and Sochraide, who modified their bodies greatly at will, to suit different forms of combat. She grew to greatly love her children, taking them to a nearby berry tree in the woods after they finished training with their fathers for the day. However, when the other gods found out about her children and affairs with mortal men, they struck her and her children down, making them mortal and no longer as powerful as gods. With the last of her remaining godly strength, the goddess created the Seeds of Potential, imbuing a nearby berry tree with the power to give her children back their strength, even for just a moment. Her children and their fathers fled from their homes, fearing for their lives, taking several berries from the tree with them and planting them elsewhere. Consaint, Stailc, Lúfar and Sochraide spent the rest of their lives separated, eventually becoming the leaders of their own tribes. However, they each vowed that they would one day become like gods again, and take their revenge.

Others, such as scholars and historians, believe that nahobino are merely the descendants of tieflings, aasimar and elves, with them sharing many similar physical traits, magical capabilities and cultural history. This is because of a lack of records or evidence of any goddess of war having children, much less being punished by her fellow gods. They are often viewed as the middle ground between tieflings and aasimar, with many of the nahobino feeling pity towards them both, believing the tieflings to be far too upstart and radical, while also believing the aasimar to be overly self-righteous and smug about their angelic heritage.

Society[edit]

The nahobino are often nomadic, travelling with their tribe across land and desert. They live off the land as hunter-gatherers, making sure to never take too much from nature or become too comfortable in one location. There are few tribes who have made permanent living structures, but even then, they often move between them depending on the time of year. Nahobino respect and revere nature greatly, more so than any deity or supernatural being. They view themselves as a part of it and that one must not take too much from nature and be grateful towards the parts of nature they use to survive. Many nahobino get tattoos with their designs modelled after things found in nature as a way of showing respect to them. Animals they hunt, plants they use as medicine, natural phenomena such as clouds and their live-giving rain, naturally occurring geometric patterns such as honeycomb, are all common subjects in their intricate tattoos.

The Seeds of Potential[edit]

The most significant parts of nahobino culture are the Seeds of Potential and their associated rituals. All nahobino clans have designated sages, who dedicate themselves to the cultivation and care of Seeds of Potential, planting them wherever they inhabit if the time arises for their need. One such occasion is when a young nahobino is ready to enter adulthood. When they are prepared and willing, the young nahobino has war paint applied to their skin by their mentor and given a hunting weapon. Then, they must ingest a Seed of Potential and meditate for an hour, until eventually they are mentally prepared for what’s ahead. Supposedly while in this state, they meet some of their ancestors and converse with them during this time, becoming more and more hungry as this goes on. Afterwards, they must kill a large beast, such as a bear, a giant boar or a similar creature, and eat it to satisfy their hunger and prove their worth as a warrior. From then on they are considered an adult and a warrior.

The Seeds of Potential are what enable the nahobino to gain their Empowered Formes, drawing the mysterious power from them in their times of need. Very few clan sages truly know why they grant people such power. Many believe it is simply the result of divine power flowing into plants and ingesting them ritualistically grants people that power, but those few learned sages know that it is more complex than that. It is because of the body reacting with certain magical substances present in the Seeds of Potential, created using godly power. They theorise that with the right conditioning, someone who is not a nahobino, such as an elf, could ingest a Seed of Potential and use its power like any other nahobino, but this has yet to have been put to the test, as it could be seen as disrespecting nature, as they were intended for the nahobino and the nahobino alone.

Drive for Power[edit]

All nahobino, whether consciously or subconsciously, have an innate desire for higher power, whatever that means for the individual. This doesn't necessarily mean that they crave authority or physical power. It can manifest in many different ways, depending on the person. As a drive to perfect a craft or art-form in some, a desire for higher seniority and recognition in a profession in others, a longing for fame and fortune in few, or a hunger for total magical superiority above all in very few. The nahobino as a culture have developed a philosophy of “self-improvement”, believing that fulfillment comes from honing in on your skills and constantly improving yourself, stemming from this drive for power.

Nahobino Names[edit]

Nahobino often have given names inspired by a relative's name, typically given as a way of honoring them after they have passed. They also have their clan name, which identifies where they are from. Most nahobino carry this name with pride.

Given Names: Meloch, Jodhi, N'mar, Valavin, Lustár, Kandis, Maith, Byleth, Ástin, Séan, Comas, Phelaia, Kalistar, Deilil, Pyreth, Shúri, N'deka, M'ledi, Sekar, A'kita, Tohruno, Hitoshinus, Timotsu

Clan Names: Aishwaryen, Daménkos, Sekhmetos, Decabaria, Mástema, Nabulamansi. Sibonekoliso, Ba'alistar, Ifunanyah, Socráritus, Kameyotos, Ninubenho, Wadatsumio, Marogoreh, Nasakodos

Nahobino Traits[edit]

A people born from a forgotten goddess of war, they are capable of regaining a fraction of their god-like power and using themselves as a weapon.
Ability Score Increase. Two ability scores of your choice increase by 1 OR one ability score of your choice increases by 2.
Age. Nahobino mature around at the same age as humans, but are only considered adults until they have completed decades-long training and taken part in special coming-of-age rituals, typically around 40 to 50 years of age. Nahobino can live to around 350 years of age, but many don’t due to their draw towards challenge, adventure and power, putting them at risk of death.
Alignment. Nahobino typically tend towards the neutral alignment, not caring about the greater fights for freedom or order, but instead caring about improvement of the self and the conservation of nature. However, their nomadic lifestyle may lead some nahobino towards the chaotic alignment while their reverence of their clan and tradition may lead them towards the lawful alignment.
Size. Nahobino vary wildly in height and size, from just above 5 feet to nearly 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forbidden Knowledge and Life. Due to the knowledge passed down to you by your ancestors, you gain proficiency in two of the following skills of your choice: Arcana, History, Nature or Religion.
Empowered Forme. You activate the Seed of Potential within you, briefly granting you the ancient power the first nahobino used to harbour. As an action, you gain a more powerful form as determined by your subrace for 1 minute. After using this trait, you may not do so again until you finish a long rest.
Languages. You can speak, read, and write Common and a special dialect of Celestial called Ayauntu. The Ayauntu dialect of Celestial is different from the dialect an aasimar or unicorn may speak and can potentially make communication difficult, but can still be understood by speakers of Celestial.
Subrace. You must choose your Ancestry type: Consaint, Lúfar, Sochraide, Stailc.

Consaint Ancestry[edit]

The Consaint nahobino value self-preservation through defence, both physical and magical. Descended from Consaint the Tough, they believe the bravest of warriors are ones who can shrug off almost any blow and keep fighting.

Superior Defence. You gain a +1 bonus to your AC. This applies regardless if you are or are not wearing armour, are or are not wielding a shield or have some other bonus to your AC.
Empowered Resistance. When you activate your Empowered Forme, you gain resistance to a particular type of damage while your Empowered Forme is active. Choose one from the following: acid, cold, fire, lightning, poison or thunder damage.

Lúfar Ancestry[edit]

The Lúfar nahobino value nimbleness above physical strength and use it to their advantage in combat. The children of Lúfar the Quick, they believe the strongest warrior is one who can move themselves to and away from their enemies and strike as quickly as they can run.

Improved Agility. Your base movement speed increases by 5ft. This affects your walking speed, as well as your swimming, climbing or flying speed, if you have them.
Enhanced Reflexes. You gain a +1 bonus to your Initiative Bonus.
Empowered Movement. Your movement speed increases by 5ft when your Empowered Forme is active. This also affects your walking speed, as well as your swimming, climbing or flying speed, if you have them.

Sochraide Ancestry[edit]

The Sochraide nahobino value the study of magic, believing it to be the best tool a warrior can have. Descendants of Sochraide the Studious, they believe the most powerful warrior is one who may strike his enemies with powerful magic and is as devoted to research as he is to fighting.

Innate Spellcasting. You gain a cantrip of your choice from the sorcerer spell list. At 3rd level, you gain a 1st level spell from the sorcerer spell list of your choice and at 5th level, you gain a 2nd level spell from the sorcerer spell list of your choice. You may cast these spells once without expending a spell slot and you must finish a long rest before you are able to cast these spells in this way again. If you have the required spell slots, you may cast these spells by expending the appropriate spell slots. Intelligence, Wisdom or Charisma is your spellcasting ability for these spells, which you choose from when you choose this race.
Magical Resistance. While your Empowered Forme is active, you may gain advantage on one Constitution saving throw to maintain your concentration on a spell as a reaction, which you take when you take damage. You may not do this again until you have completed a long rest.

Stailc Ancestry[edit]

The Stailc nahobino value physical strength and power above all else in combat and using it to its fullest potential. Children of Stailc the Strong, they believe that the strongest of warriors are simply the ones who hit the hardest and attack the most.

Forbidden Weapon Mastery. You gain proficiency in two weapons of your choice, provided you are not already proficient with them. If you are already proficient with both simple and martial weapons, you gain proficiency with one type of artisan’s tools or skill, or learn one additional language.
Natural Weapons. Your Unarmed Strikes deal 1d6 + your Strength or Dexterity modifier (your choice) bludgeoning, piercing or slashing damage (your choice). These Natural Weapons also have the finesse property. These Natural Weapons may take the form of claws, talons or larger arms.
Reflexive Riposte. When a creature misses an attack of opportunity against you, you may make a melee attack against them as a reaction.
Magical Strikes. While your Empowered Forme is active, your Unarmed Strikes gain a +1 bonus to attack and damage rolls made with them.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 9'' +4d8 100 lb. × (1d4+1) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


5.00
(one vote)

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