Nagual (5e Race)
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Nagual[edit]
The small church held a special mass for the worried townsfolk of the sleepy seaside town. Among the attendees was Alejandra, a worker who had beheld a terrible sight just days before: a tall, clawed, hairy, growling creature crossed her path while she walked to work. Alejandra’s encounter was tied to the many horrible deaths of chickens throughout the town and the surrounding area. Hundreds of chickens were found dismembered and half eaten with feathers and parts strewn about large areas. Soon after Alejandra’s sighting, and a few other brief sightings about the town, the people in the town had collectively come to the conclusion that the strange creature lurking in their area and destroying their poultry stock was a nagual.
Physical Description[edit]
Nagual look exactly like humans, most of the time.
Nagual Names[edit]
Nagual names have the same naming convention as humans
Nagual Traits[edit]
Mexican Shifter
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age. You age at the same rate as humans
Alignment. You tend to lean for chaotic as you enjoy the freedom
Size. Medium
Speed. Your base walking speed is 30 feet.
Tonal Guide. Choose an animal spirit that is a CR 0 creature. You can talk to your animal spirit guide at any time. Once per long rest, your Tonal helps you suceed. You add 1d4 to an ability check before you know the result of the check.
This choose will impact your subrace's features.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Skin Changer, Dream Beast, Huay Chivo, and Witch
Skin Changer[edit]
They are known to be the most powerful of all Nagual. Most people believe that Skin Changer Nagual use their ability to transform into animals for evil. Well... They are not entirely wrong. Skin Changer require blood to preform their dark magic. Many Skin Changers are hunted down for their evil actions or evil actions of their brethern.
Polymorph Tonal. During the night, you can cast polymorph on yourself. You can only polymorph into the same creature as your Tonal. Your polymorph ends early when daylight touches you or after sunrise. You require a humanoid blood and a short or long rest to use this trait again. You can ask your GM to be able to polymorph into higher CR creature as your levels increase.
True Skin. While you are polymorphed by Polymorph Tonal, you are counted as a real creature, not a shape shifting creature, for the purpose of magic and effects.
Dream Beast[edit]
Dream Beast can switch spots with their Tonal while they are dreaming. As such, dream beast can roam across while they sleep. Unlike Skin Changer, Dream Beast are very vulnerable while dreaming.
Dream Tonal. When you are asleep (by magic or naturally), you can choose to control your Tonal. If you do so, your Tonal appears within 5 ft of your sleeping body. Tonal gains flesh and gains the stat block that they are based on. For the duration of the sleep, the following is applied:
- You and your Tonal switched body. You control Tonal's body while Tonal sleeps in your sleeping body
- As Tonal body is a separate creature from you, you only have access to the Tonal's stats. This means no race or class features
- Your intelligence and wisdom is unchanged in this form.
- When you take damage in Tonal's body, your original body takes damage instead.
This ends when your original body wakes up, the Tonal's body is slayed, or your original body enters dying state.
If your original body dies, you and the Tonal also dies.
Easy Sleeper. When you are targeted by an effect or spell that makes you sleep, including the spell sleep, you can choose to fail the save or count as 0 hp for the purpose of the spell (like sleep)
Huay Chivo[edit]
Huay Chivo borrow features from their Tonal. This creates a powerful, yet temporary, hybrid between Nagual and Tonal. Many people can describe this as horrifying.
Tonal's Shifting. As a bonus action, you can partly transform into your Tonal. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 x your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you shift, you gain 60 ft Darkvision and an additional benefit based on one of the following options (choose the one that best matches your Tonal):
- Tough Beast. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class. Additionally, you have advantage to all Athletics checks.
- Dangerous Beast. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Additionally, you have advantage to Intimidation checks.
- Fast Beast. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks. Additionally, you have advantage to
- Tracker Beast. While shifted, you have advantage on Wisdom and Nature checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
Witch[edit]
Witches are the reason that Nagual are known to be powerful spellcasters. They use a mixture of Tonal's powers and illusionary magic to convince others that this statement is true.
Gift of Tonal. As an action, you call on your Tonal to transform a part of you into a beast. You gain one movement option, unarmed attack, or special feature from your Tonal stat block. You can increase your speed to match your Tonal's speed. Choose a body part that best matches your choice. That body part transform to become a creature part of your Tonal with the correct size and shape for you to easily use (ex: Owl Tonal can transform an eye to an owl eye to grant darkvision). This effect last for 1 minute.
For the purpose of flying, your arms transform into wings. You cannot hold objects with your wings. Additionally, you begin to fall due to your heavy weight if you end your turn in the air or without anything stable below your feet.
You can use this trait once per long rest.
Minor Trickery. You gain the minor illusion cantrip.
Witch's Familiar. You can ritually cast Find Familiar with the usual material cost. Your familiar must match the same creature type as your Tonal. Your Tonal enters the body of the familiar and controls the familiar's body. Your Tonal refuses to be farther than 100 ft from you and prevents you from unsummoning or dismissing your familiar. Only your Tonal can unsummon or dismiss themselves/familiar. When your familiar dies, you cannot use ant traits from this race or subrace until resummon your familiar.
When you complete your long rest without your familiar or your familiar is more than 100 ft from you, you gain -1 to all rolls. When the penalty is greater than your proficiency bonus, you instantly die. All of the penalty is removed when you resummon your familiar or your familiar is within 100 ft from you.
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