Mystra's Domain (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Mystra Domain[edit]

Cleric Subclass

Mystra the Goddess of magic and the maintainer of the weave. She Requires her champions to help her tackle the entities of the worlds who would want to damage the weave or usurp her for her powers. Even the gods in all their power and wisdom need help sometimes. The powers granted to you by your magical goddess begin to fold the Divine and Arcane into one granting you benefits from both.

Cleric Spells

You gain use of the Eldritch Blast Cantrip. You gain Cleric spells at the Cleric Levels listed:

Cleric Level Spells
1st armor of agathys, magic missile
3rd Tasha's Mind Whip, enlarge/reduce
5th dispel magic, counterspell
7th freedom of movement, dimension door
9th dominate person, hold monster
Bonus Proficiency

At 1st level when you take this domain you gain proficiency in Arcana skill checks and you may use you wisdom modifier instead of intelligence.


Channel Divinity - Arcane Clarity

Starting at 2nd level, you can use your channel divinity to regain your arcane abilities to stay in the fight longer.

During a short rest you may enter a meditative state for the duration to regain up to 1/2 your cleric level in spell slots, doing so uses up 1 channel divinity. You may expend more uses of your channel divinity to regain more spell slots.

Arcane instability

Starting at 6th level your spells have gained the chance to be stronger but with some risk. When you cast a spell roll on the wild magic table for the wild magic sorcerer class. 99-00 - You regain all uses of channel divinity ability.

Divine Chaos

At 8th level, you gain the ability to infuse your weapon strikes with divine or arcane energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant or force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Chance of the Weave

Starting at 17th level, when you cast any spell roll a d20. On a 19/20 you don't expend a spell slot.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: