Mystic Human (5e Race)

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Mystic Human[edit]

Humans who use the power of the mind and the potential of their body to make them stronger.

Physical Description[edit]

They are identical to normal humans, but because of their rigorous self-discipline and the intense self-awareness needed to tap into their power, they begin to show some peculiar characteristics that make them strange.

History[edit]

Mystics emerged after several humans in a tribe were exposed to an enormous amount of psychic energy. This event made them more susceptible to psychic powers which consequently made them develop psychic abilities more easily.

Society[edit]

To master its power, mystics must master yourself first. They spend months andyears in silent contemplation, exploringtheir minds. During this period, which is usually in their teens, they shun their tribe and typically live as hermits. When the mystics finally master their powers, the vast majority return to the tribe to help it. But some mystics prefer to remain isolated or become adventurous in the process.


Mystic Human Traits[edit]

Design Note: This content refers to playtest material in Unearthed Arcana: The Mystic Class.

Mystics who use the power of the mind and the potential of their body to make them stronger.
Ability Score Increase. One ability score increases by 2 and other ability score increases by 1, of your choice or distribute 3 points between skills.
Age. Mystics reach adulthood in their late teens and generally do not live more than a century.
Alignment. Mystics tend toward no particular alignment. The best and the worst are found among them.
Size. Mystics average between five and six feet in height, though some may be slightly shorter or taller, and vary in build. Your size is Medium regardless of where you fall within those ranges.
Speed. Your walking speed is 30 feet.
Mental Strength. Their training and self-awareness gives them advantage on saving throws Wisdom to keep your focus on one magic when you take damage.
Psychic Sensitivity. Your psychic sensitivity makes you vulnerable to psychic damage.
Psi Focus. You learn two psionic discipline and one psionic talent of your choice from among those available to the Mystic class. If any feature of a discipline or talent you use requires a creature to make a saving throw, the saving throw DC equals 8 + your proficiency bonus + your Intelligence modifier. If they require you to make an attack roll, the attack modifier equals your proficiency bonus plus your Intelligence modifier.

  • You know a number of disciplines equal to twice your proficiency bonus and a number of talents equal to half your proficiency bonus rounded up. If any feature of a discipline or talent you use requires a creature to make a saving throw, the saving throw DC equals 8 + your proficiency bonus + your Intelligence modifier. If they require you to make an attack roll, the attack modifier equals your proficiency bonus plus your Intelligence modifier.
  • You have 2 psi points which are used to fuel some features of your disciplines. If you already have psi points, you gain 2 more. If you ever gain psi points, these are added to them. Your psi limit, the maximum number of psi points you can spend at a time, is 2, unless you already have psi limit. You regain all expended psi points after completing a long rest
    Languages. You can speak and understand Common and one extra language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(2 votes)

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