Mysterious Stranger (3.5e Class)

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Mysterious Stranger[edit]

Custom Character.

Making a Mysterious Stranger[edit]

Strong with strict restrictions..

Abilities: Wis > Con > Dex > Str > Int > Cha.

Races: Thri - Kreen, Tirr.

Alignment: Chaotic Neutral.

Starting Gold: 1

Starting Age: 6.

Table: The Mysterious Stranger

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Psionic Slash
Fort Ref Will
1st +1 +0 +1 +2 Speed Increase, Multi-Weapon Fighting, Revenge of the Clan N/A
2nd +2 +0 +1 +3 Concentrated Enhancement, Psionic Slash, Create Sensor 1d6
3rd +3 +1 +2 +3 Blink, Concentrated Resistance, Detect Thoughts 2d6
4th +4 +1 +2 +4 Speed Increase, Dispel Magic 2d6
5th +5 +1 +3 +4 Self Levitation, Bonus Feat, Psionic Slash Range 3d6
6th +6/+1 +2 +3 +5 Psionic Push, Improved Multi-Weapon Fighting 3d6
7th +7/+2 +2 +4 +5 Speed Increase, Concentrated Barrier 4d6
8th +8/+3 +2 +4 +6 Concentrated Sharing, Blink Attack 4d6
9th +9/+4 +3 +5 +6 Foresight 5d6
10th +10/+5 +3 +5 +7 Speed Increase, Bonus Feat, Psionic Slash Range, Blink Cooldown Reduced 5d6
11th +11/+6/+1 +3 +6 +7 Blink Barrage 6d6
12th +12/+7/+2 +4 +6 +8 Vulnerable Healing 6d6
13th +13/+8/+3 +4 +7 +8 Speed Increase, Mental Shutdown 7d6
14th +14/+9/+4 +4 +7 +9 Blink Detour, Psychic Predictions 7d6
15th +15/+10/+5 +5 +8 +9 Psionic Slash Range, Bonus Feat 8d6
16th +16/+11/+6/+1 +5 +8 +10 Speed Increase, Greater Multi-Weapon Fighting 8d6
17th +17/+12/+7/+2 +5 +9 +10 Psionic Overload 9d6
18th +18/+13/+8/+3 +6 +9 +11 True Sight 9d6
19th +19/+14/+9/+4 +6 +10 +11 Speed Increase, Mind Control 10d6
20th +20/+15/+10/+5 +6 +10 +12 Mastered Mobility, Bonus Feat, Psionic Slash Range 10d6

Class Skills 4 + Int modifier per level, ×4 at 1st level)
<-Climb (Str), Hide (Dex), Walk Silently (Dex), Balance (Dex), Concentrate (Con), Jump (Str), Sense Motive (wis).

Class Features[edit]

All of the following are class features of the Mysterious Stranger.

Weapon and Armor Proficiency: The Mysterious Stranger is proficient with all simple and martial weapons and light armor, but not with shields.

Head wrap of Controlled Energy: While wearing your head wrap, you have complete control of your powers and may use all abilities. While not wearing it, you may not use any abilities and take damage equal to your wis mod every round.

Cloak of Hidden Identity: While wearing your cloak, you may cast invisibility on yourself once per day (Greater Invisibility at level 10).


Speed Increase: Gain 10 land speed at level 1, and 5 every 3 levels afterwards.


Multi-Weapon Fighting: Gain this feat for free at level 1, even if you do not meet the requirements.


Revenge of the Clan: You release your psionic energies, blowing back your cloak and causing your head-wrap to float around you. You may use all 4 of your arms and their appropriate weapons, with an attack range of 60ft, as long as it is a light weapon made of deep crystal. Blink becomes a free action, Psionic Slash deals x2 damage and you gain +4 wisdom. This ability lasts until the end of the encounter, and may only be used a total amount of times equal to your Constitution Score. If you attempt to use it any more than this, you will die, causing a psionic explosion dealing 10d6 damage to all creatures within 100ft.


Concentrated Enhancement: You infuse your swords with your powers, causing them to use your wisdom modifier for all attack and damage rolls. They may no longer critically strike. You lose this ability if you can not concentrate.


Psionic Slash: You slash your swords towards an enemy and cause a ripple through the air to hit them, dealing slashing damage equal to 1d6 + your wis mod + the target's int mod. The damage and range of this ability increase as you level (50ft + 25ft every 5 levels). Cooldown of 1d4.


Create Sensor: You may imbue any object of 50lbs or less with some of your energy, allowing you to discern it's location, as well as see and hear everything around it within 20ft. No one will notice unless they have truesight.


Blink: You may instantly disappear and reappear anywhere within 100ft + 10ft per wis mod, once every 2d4 rounds (1d4 at level 10).


Concentrated Resistance: You gain a +10 to all saves that attempt to stop your concentration, mind control you, put you to sleep or paralyze you. You lose this ability if you can not concentrate.


Detect Thoughts: You may detect the thoughts of all living creatures within 50ft of you at all times.


Dispel Magic: Twice per day, you may dispel magic from a creature or object up to 100ft away. You make a dispel check (1d20 + your caster level, up to +10) against the spell in effect. The DC for this check is 11 + the spell's caster level.


Self Levitation: You may choose to move vertically up to your land speed. This acts the same as normal movement, and once you are levitating you may not move horizontally, but you may grab on to anything such as a cliff or a wall.


Psionic Push: Push a target in any direction 20ft, double distance for small targets, half distance for large targets.


Improved Multi-Weapon Fighting: You gain this feat regardless of it you meet the requirements.


Concentrated Barrier: Once per encounter, you may choose 1 of 2 barriers. The blur barrier acts as if you had the spell blur cast on you, causing a 20% chance to miss you. The magic barrier grants you Spell Resistance equal to 5 + wis mod, and 5 magic DR. You lose this ability if you can not concentrate.


Concentrated Sharing: You may share all of your "Willful" abilities with any amount of targets within 100ft, as long as they have at least a +1 wis mod. You lose this ability if you can not concentrate.


Blink Attack: You may choose to do a full attack to an enemy within range immediately after using blink. If this does not kill the target, blink will have an additional 1d4 cooldown. If it does kill the target, blink will have no cooldown.


Foresight: Gain the effects of foresight, granting you a bonus of + 2 to Insight AC and Reflex Saves, and allowing you to receive warnings about incoming threats and dangers.


Blink Barrage: You rapidly blink behind every enemy within 100ft, attacking them with each sword once. You get a -1 to hit for every enemy attacked, and blink gains a +1 to it's cooldown for every enemy attacked.


Vulnerable Healing: Once per day you may meditate and heal for up to 1/2 of your maximum hitpoints worth of damage. Meditating takes 1 round for every 1 HP, and you lose all willful abilities during this time. If you take any damage, it will be doubled.


Mental Shutdown: Attempt to stun a target within 100ft for 1d4 rounds. To prevent this, the target must make a will save (DC 10 + wis mod + half your level) This ability has a cooldown equal to double the duration.


Blink Detour: Whenever you blink, any enemy within 20ft of the line between your previous and current location, gets attacked with one of your swords.


Psychic Predictions: You gain a + 10 to all saves.


Greater Multi-Weapon Fighting: Gain this feat for free even if you do not meet the requirements.


Psionic Overload: You may have any of your ranged abilities affect an additional target


Truesight: Gain the effects of truesight, allowing you to see all hidden and invisible creatures and objects.


Mind Control: Attempt to take over the mind of a target within 100ft, gaining control of them for 1d4 rounds. They must make a will save (DC 10 + wis mod + half your level) This ability has a cooldown equal to quadruple the duration.


Mastered Mobility: You have mastered the ability to control time and space with your mind. At will, you may teleport to anywhere you have been and can envision, fly at a speed of 150ft, and gain the ability to travel between planes with any willing targets within 10ft.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.


<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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