Myoxat (5e Creature)

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Large monstrosity, neutral good

Armor Class 14 (natural armour)
Hit Points 45 (6d10 + 12)
Speed 30 ft., climb 30 ft., swim 30 ft.

17 (+3) 15 (+2) 15 (+2) 11 (+0) 13 (+1) 16 (+3)

Skills Athletics +5, Intimidation +5, Perception +3, Persuasion +5
Senses darkvision 60 ft., passive Perception 13
Languages Common and any two others
Challenge 1 (200 XP)

Innate Spellcasting. The myoxat's innate spellcasting ability is Charisma (spell save DC 13, +5 to spell attacks). The myoxat can cast the following spells innately, requiring no material components:

3/day each: hex, sleep
1/day each: animate dead, bestow curse, inflict wounds, remove curse


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Dark Beam (Recharge 6). Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.


Myoxat are large spider-like creatures that appear to be made of shadow, but they have vaguely humanoid faces with invariably sharp fangs on the end of long necks, with their front two spider legs ending with humanoid hands, though they only have four fingers. They are accomplished swimmers and climbers, using some innate magic to aid them. They can also channel this innate magical energy to curse other creatures, or to remove curses placed upon them. Most humanoids fear and despise the myoxat, thinking them to be fiends in disguise, so they tend to live in isolation or small groups away from cities and towns, usually underground. However, those that search out the myoxat will find that they are largely ignorant of what humanoids think of them, and that they are always ready to help those that need to be helped.

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