Muzali (5e Race)

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Muzali[edit]

Physical Description[edit]

Muzali are a 4-armed humanoid, plant based people. Their skin tones vary between shades of green, blue and purple, and have thick leaf-like tendrils on their scalp instead of hair (similar to an Aeonium succulent) - every Muzali's tendril formation is unique to each individual, but the patterns are also a hereditary mix. They have larger eyes than other humanoid races, and typically have sharp, angular features. Along with their four arms, Muzali only have 3 fingers on each hand - however mixed race Muzali do not share this feature, and share the dominant traight of 4 fingers from their other humanoid parent.

Muzali traditionally wear tattoos, and can be applied within the first few years after they are born. These markings are used to signify their faith, class, and occupation - for Muzali who take roles as priests and priestesses for the Twilight Oak, their tattoos can be more advanced to show their commitment and ranking - these tattoos instead of only being on their face will trail down around their torso, arms and hands. As a general rule, class tattoos are applied to tendrils, occupation markings to the forehead, and faith markings are signified on their cheekbones, lips and chin. Any change or addition to these markings are taken with great care, and strict ceremonies are held in the canopies of the Twilight Oak to take it's sap and turn it into the ink which they use to tattoo Muzali skin. The ink itself is toxic to any other races, but Muzali are naturally immune. Once applied, the ink takes on a colour of white, gold or black.

History[edit]

Society[edit]

Muzali Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Lifespan of the Muzali is around 500 years
Alignment. Muzali are almost always Lawful Netural
Size. Muzali share similar triats to Humans. They vary widely in height and build, from barely 5 feet to 8 feet tall.
Speed. Your base speed is 30 feet.
Multi-Capable. Muzali having 4 arms allowing them to carry more and are able to duel weild Multi weapon combinations (DMs Choice).
Climber. Muzali are capable to climb at accelerated rate doubling their movement speed when climbing, or at normal speed but carrying a creature of size small or medium.
Anchor. Muzalis bodies are denser then other races. This means they are unable to swim and will sink down when in deep water.
Twilight Oak Depedancy. Muzali are born from the Twilight Oak Tree. The further they get away the weaker they get but being in the presense of the Tree will grant great benefits (DMs Choice on Weaknesses and Benefits).
Languages. You can speak, read, and write Common, Sylvan and one language of your choice.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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