Mutations[edit]
The following feats are available to characters with levels in the Maleborne classes.
Basic Mutations[edit]
The body is one of the most important things for a sorcerer, his strength, durability and speed can be improved here.
- Pick two basic mutations from the list below
- Claws: Your hands are replaced by razor-sharp claws, allowing you to make melee attacks that deal 1d8 slashing damage.
- Bite: You gain a monstrous jaw that can deal 1d10 piercing damage and has a chance to grapple a target on a successful hit.
- Resilient Hide: Your skin hardens, granting you +2 AC while you're not wearing heavy armor.
- Wings: You sprout wings, granting you a flying speed equal to half your walking speed.
- Poisonous Spit: You can spit venom, dealing 1d6 poison damage on a ranged attack up to 30 feet.
- Flesh Tentacles: You grow tentacles that allow you to make melee attacks at range (5 feet), dealing 1d6 bludgeoning damage and grappling on a successful hit.
- Regeneration: You heal 2 hit point at the start of each of your turns if you have less than half your hit points remaining.
- Nightvision: Your eyes adapt to darkness, granting you darkvision up to 60 feet.
- Prehensile Tail: You grow a short, flexible tail that can be used to interact with objects,grappling or make melee attacks, dealing 1d6 bludgeoning damage.
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