Mutants , Bad Lands (D20 Modern Race)
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Mutants[edit]
Mutants of the Bad Lands or Mutes as they call themselves are a product of some sort of terrible accident related to atomic energy, they are natural survivors with some sort of link to the humans that despise them.
Personality[edit]
They are simple minds, strong survivors that want to live in peace.
Physical Description[edit]
Their skins that can be blue, green, or any other color.They also have little horns and triton like ears that give them an alien like appereance.
Relations[edit]
Most Humans(they call them Humes) distrust them, mostly because they find their appereance horrific.
Racial Traits[edit]
Mutant(Mute)[edit]
- Size: As Medium Humanoid creatures, mutant's gain no benefits or penalties as a result of their size.
- Ability Modifiers: +2 to Strength -2 to Dexterity
- Speed: 30 ft
- Saving Throw Bonus: +2 to fortitude saves
- Mutation Points: A mute receives 3 Mutation Points, that he must spend on Mutations , he also must acquire two or more 0 points [Cosmetic] mutations
- Free Language Skills: Native Language
Half Mutant(Half Hume)[edit]
- Size: As Medium Humanoid creatures, Half mutant's gain no benefits or penalties as a result of their size.
- Ability Modifiers: +1 to any ability score
- Speed: 30 ft
- Saving Throw Bonus: +1 to any save
- Mutation Points: A half mutant receives 1 Mutation Point, that he must spend on a Mutation , he also must acquire one 0 point [Cosmetic] mutation
- Skill Bonuses: +4 at first level, +1 skill point every level afterwards
- Free Language Skills: Native Language
References[edit]
Mutants from the game "Bad Blood" live on the "Bad Lands".Bad Blod is a 1989 game about a post apocaliptic Earth and the struggle between humans and mutants.More about this game: Bad Blood
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