Mutants , Bad Lands (D20 Modern Race)

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Mutants[edit]

Mutants of the Bad Lands or Mutes as they call themselves are a product of some sort of terrible accident related to atomic energy, they are natural survivors with some sort of link to the humans that despise them.

Personality[edit]

They are simple minds, strong survivors that want to live in peace.

Physical Description[edit]

Their skins that can be blue, green, or any other color.They also have little horns and triton like ears that give them an alien like appereance.

Relations[edit]

Most Humans(they call them Humes) distrust them, mostly because they find their appereance horrific.


Racial Traits[edit]

Mutant(Mute)[edit]

  • Size: As Medium Humanoid creatures, mutant's gain no benefits or penalties as a result of their size.
  • Ability Modifiers: +2 to Strength -2 to Dexterity
  • Speed: 30 ft
  • Saving Throw Bonus: +2 to fortitude saves
  • Mutation Points: A mute receives 3 Mutation Points, that he must spend on Mutations , he also must acquire two or more 0 points [Cosmetic] mutations
  • Free Language Skills: Native Language

Half Mutant(Half Hume)[edit]

  • Size: As Medium Humanoid creatures, Half mutant's gain no benefits or penalties as a result of their size.
  • Ability Modifiers: +1 to any ability score
  • Speed: 30 ft
  • Saving Throw Bonus: +1 to any save
  • Mutation Points: A half mutant receives 1 Mutation Point, that he must spend on a Mutation , he also must acquire one 0 point [Cosmetic] mutation
  • Skill Bonuses: +4 at first level, +1 skill point every level afterwards
  • Free Language Skills: Native Language

References[edit]

Mutants from the game "Bad Blood" live on the "Bad Lands".Bad Blod is a 1989 game about a post apocaliptic Earth and the struggle between humans and mutants.More about this game: Bad Blood


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