Mutant Hounds (5e Fallout Supplement)

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Mutant Hound[edit]

Medium beast, unaligned


Armor Class 11 Melee; 13 Ballistic, Explosive; 15 Energy (natural armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 17 (+3) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3
Damage Immunities Radiation
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 3 (700 XP)


Keen Sight and Smell. The hound has advantage on Wisdom (Perception) checks that rely on sight or smell.

ACTIONS

Multiattack. The hound makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) melee damage and 2 (1d4 + 1) rads.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) melee damage.


Having been mutated by the Forced Evolutionary Virus, mutant hounds are beefy dogs with a taste for blood. They are often subjugated by super mutants, on part of them being the only creatures capable of controlling them.

FO4_Mutant_hound.png
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