Mutant Creeper Extension 1 (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Mutant Creeper (Rage 1)[edit]

Any non-spellcaster class


You have now gone past the limits of even the mutant creepers, and have unlocked a new transformation. You can now increase all of your physical capabilities by using your new ability, Rage 1. Even though using this lights you on fire, and gives you red pupils, you don't feel any pain. [THIS SUBCLASS IS FOR AFTER LEVEL 20! IF ANYONE USES THIS CLASS, THEY HAVE TO BE AT LEAST LEVEL 21! SO IF YOU USE THIS, YOU ARE GONNA HAVE TO MAKE A CAMPAIGN THAT GOES PAST LEVEL 20!!!]


Rage 1 Transformation

At level 21, you gain the ability to transform into your Rage 1 form. This gives you the following boosts. Hit point increase by 100, Damage increase by 3d10 for all regular attacks plus 1d12 fire damage, immunity to fire damage, all abilities besides intelligence and wisdom are increased by 10, you count as gargantuan when determining your carrying capacity and the weight you can push, drag, or lift, your armor class increases by 5, your speed gets boosted to 120 feet of speed. When taken out of this form, you gain exhaustion level 2. If knocked out in this form, you are taken out of Rage 1.


In the works:

Flaming Jet-Punch, Flaming Rush, Flaming Smash, Underworld Pierce, Flaming Top, Flaming Thrust, Flaming Upheaval, Hells Core, Ring of Fire, Flame Boost.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses [[Category:]]

Home of user-generated,
homebrew pages!


Advertisements: