Mushkin (4e Race)

From D&D Wiki
Jump to navigation Jump to search

Mushkin (Mushkins)[edit]

722d372cda0ec525c6db30c5fcf91d38.jpg
By Jim Law

A curious and magical race, Mushkins tend to be smart, quiet, and nature-loving.

Racial Traits
Average Height: 3'0" to 3'6" (The cap and head is about 12" thick, about two feet in the air, and holds enough weight to make the Mushkin quite top-heavy)
Average Weight: 55 to 70 lbs (including about 15 to 20 pounds of spores)
Ability Scores: +2 Wisdom, +2 Intelligence
Size: Small
Speed: 6 squares
Vision: Low-Light
Languages: Common
Skill Bonuses: +2 Nature, +2 Insight
Plantlike: You are considered to be a plant for the purpose of effects relating to that keyword.
Top-Heavy: If you run or charge, you must make a saving throw before the move. If you fail, you fall prone and your move ends.


Explosive Spore Cloud Mushkin Racial Power
Release explosive spores into the air around you to damage multiple targets at once. Even if the target is not blasted directly, they will take damage from the surrounding explosions.
Encounter
Minor Action Close burst 1
Target: enemies in burst
Attack: Intelligence +2 or Wisdom + 2 Vs. Reflex
Hit: 2d4 + Intelligence or Wisdom modifier damage
Miss: Half damage
Effect: You fall prone

  • Level 11: Intelligence or Wisdom + 4; 4d4 damage
  • Level 21: Intelligence or Wisdom + 6; 6d6 damage


Originally, it was thought that baby Mushkins popped out of the ground randomly. Mushkins, like mushrooms, are actually the product of a fungus living underground, and so there are no parent-child relationsihips, as all Mushkins are considered to be the fruiting body of a fungus. For an unknown reason, Mushkins seem to dislike Elves; however, this may just be a common misconseption.

Play a Mushkin if you want...

  • to love nature.
  • to be a mushroom.
  • to be short.
  • an excuse to call yourself a magic mushroom.
  • To be a member of a race that favors the Wizard and Cleric related classes.

Physical Qualities[edit]

Most Mushkins have a large convex, mushroom-like cap on their head, their stem splits into many limbs capable of moving the Mushkin at great speeds (not too fast, or this top-heavy creature could easily fall over). Over half of its body weight is in its "head," and a quarter of that weight is spores. While Mushkins have many limbs, they usualy have only two limbs they use as arms, for grasping and climbing, and whatever else arms do.

Playing a Mushkin[edit]

Play a Mushkin if you want to be smart, cunning, and keep to yourself. Mushkins have a range of personalities, but they are mostly quiet, the don't need the company of others to be happy, and sometimes would rather hide from a crowd of people than make friends with them (you don't need friends of such low intelligence anyway). Mushkins can also have an explosive personality, quick to rage and easily surprised, they often release their "Explosive Spore Cloud" on accident when they are young.

To create a simple name, try lazily saying a name as if you have lots of peanut-butter in your mouth, it should be heavy in the "o" and "u" and maybe "e" categories.

Mushkin Characteristics: Quiet, Smart, Elf-Hating

Male Names: Fluurb, Puff, Jooff, Kruum

Female Names: Vlobi, Skubi, Mushkii (Slang)

Mushkin Adventurers[edit]

Three sample Mushkin adventurers are described below.

The model student, Kruum was a brilliant Mushkin in school, but the real world has been sad for him. He cannot believe everyone is so mean, and so strong. He just wants peace. He has joined forces with a nobel young elf friend and they want to save the world.

A quirky Mushkin, Skubu grew up in the forest with his sisters. He is strangely feminine for a male Mushkin, but he still is barbaric in combat and enjoys fighting hand-to-hand rather than with magic.

Puff the magic mushroom was a wizard of the highest caliber. He hates Elves, all of them, after they invaded his small town when he was young and killed the community. Now he wanders the forest looking for adventure, and the blood of Elves.



Back to Main Page4e HomebrewRaces