Muscle Sorcerer, Variant (5e Subclass)
From D&D Wiki
Your innate magic comes from the power of your glistening muscles. Perhaps you were born of an illicit affair between one of your parents and an earth elemental. Perhaps your last name is Armstrong. One thing is certain: ever since you were young, your muscles have had a major impact on those around you. Muscle Sorcerers are rare, but if you ever come across one, you will know very quickly. A Muscle Sorcerer rarely makes any attempt at hiding their strength.
Starting at 1st level, you use Strength as your primary ability instead of Charisma. Your spellcasting ability for your sorcerer spells is replaced by Strength instead of Charisma, and your spell save DC and spell attack modifier for sorcerer spells you cast is recalculated as below:
*Spell Save DC = 8 + your proficiency bonus + your Strength modifier
*Spell attack modifier = your proficiency bonus + your Strength modifier
Muscles of Iron
At 1st level, your muscles are almost supernatural. While you aren't wearing armour, using a shield or wielding a weapon you gain the following benefits:
- Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit, and you can use your fists in place of any weapon for your sorcerer spells. Additionally you can also use your bonus action to make an additional unarmed strike.
- Your armor class becomes 10 + your consti modifier + your strength modifier.
- When you hit a creature with an unarmed attack, you can spend sorcery points up to a limit equal to your proficiency bonus to deal 1d6 force damage for every 1 sorcery point spent.
- Your walking speed increased by 10 feet.
At 6th level, You learned to adapt your spells so they work in harmony with your muscles and thus whenever you cast a spell which requires a melee or ranged spell attack, you can instead make an unarmed strike, inflicting the effect of a spell on a hit instead of the usual effect of your unarmed strike, and increasing the damage of the spell by your Strength modifier. If the spell requires multiple attack rolls, you substitute every attack roll with an unarmed strike, and you can move between each attack.
Starting at 14th level, the unfathomable physical power within your body allows for fantastic feats of strength. You gain the following benefits:
- You gain proficiency in Strength saving throws
- Your size counts as Large when determining your carrying capacity (including maximum load and maximum lift).
- You may add your proficiency bonus to any ability checks you make using Strength not involving a skill.
By 18th level, your physique has broken through every limit set by nature. Your Strength and Constitution scores each increase by 2, up to a maximum of 22. Additionally, you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however.