Murloc (5e Creature)
From D&D Wiki
Murloc[edit]
Small humanoid (murloc), chaotic neutral Armor Class 13 (natural armor)
Saving Throws Dex +4 Amphibious. The murloc can breathe air and water. Pack Tactics. The murloc has advantage on an attack roll against a creature if at least one of the murloc's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or take 5 (2d4) poison damage. Spear. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage or 3 (1d8 - 1) piercing damage if used with two hands to make a melee attack.
|
The murloc is a bipedal, amphibious, semi-intelligent, aggressive race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the red-eyed tree frog. |
Back to Main Page → 5e Homebrew → Creatures