Murloc (5e Creature)

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Small humanoid (murloc), chaotic neutral

Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 25 ft.

8 (-1) 15 (+2) 13 (+1) 10 (+0) 11 (+0) 9 (-1)

Saving Throws Dex +4
Skills Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/4 (50 XP)

Amphibious. The murloc can breathe air and water.

Pack Tactics. The murloc has advantage on attack rolls against a creature if at least one of the murloc's allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or take 5 (2d4) poison damage.

Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.


The murloc is a bipedal, amphibious, semi-intelligent, aggressive race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the red-eyed tree frog.

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