Murk Elemental (5e Creature)

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Murk Elemental[edit]

Large elemental, chaotic neutral


Armor Class 14
Hit Points 52 (8d10 + 8)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 13 (+1) 15 (+2) 15 (+2) 9 (-1)

Saving Throws Dex +7, Int +5
Proficiency Bonus +3
Damage Vulnerabilities force
Damage Resistances fire, lightning
Damage Immunities poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 60 ft., tremorsense 120 ft., passive Perception 12
Languages Aquan, Common, Terran
Challenge 5 (1,800 XP)


Slipstream. If the elemental takes force damage, it is pushed 15 feet away from the source of the damage.

ACTIONS

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Sandy Burst. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.


The murk elemental is a creature that resides in the DeepWave Wastes and is a mixture of elemental earth and elemental water, with both portions mixing together in perfect synchronicity within the wastes to create the murk elemental.

Elemental Nature. A murk elemental doesn't require air, food, drink, or sleep.

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