Multiattacker (5e Class)

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Multiattacker[edit]

A class that gets to make a lot of attacks every round.


Creating a Multiattacker[edit]

How are you so fast at attacking. Why did you choose a class that makes you roll so many d20s. These are the questions you should ask yourself.

Quick Build

You can make a multiattacker quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution and then Strength. Second, choose any background.

Class Features

As a Multiattacker you gain the following class features.

Hit Points

Hit Dice: 1d10 per Multiattacker level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Multiattacker level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Simple Melee, Simple Ranged
Tools: Friction-proof clothes
Saving Throws: Dexterity, Constitution
Skills: Athletics, Acrobatics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • a dagger
  • friction-proof clothes

Table: The Multiattacker

Level Proficiency
Bonus
Features
1st +2 Extra Attack, No Shortcuts
2nd +2 Extra Attack, Cunning Action
3rd +2 Extra Attack, Attacker Style
4th +2 Ability Score Improvement, Extra Attack
5th +3 Extra Attack, Many Targets
6th +3 Extra Attack
7th +3 Extra Attack, Attacker Style Feature
8th +3 Ability Score Improvement, Extra Attack
9th +4 Extra Attack, Parry
10th +4 Extra Attack, Critical Strikes, Many Targets Increase
11th +4 Extra Attack
12th +4 Ability Score Improvement, Extra Attack
13th +5 Extra Attack, Advantageous Strikes
14th +5 Extra Attack
15th +5 Extra Attack, Many Targets Increase, Attacker Style Feature
16th +5 Ability Score Improvement, Extra Attack
17th +6 Extra Attack
18th +6 Extra Attack, Dance of Death
19th +6 Ability Score Improvement, Extra Attack
20th +6 Extra Attack, Action Surge, Critical Strikes Improvement, Many Targets Increase

Unarmored Defense[edit]

While you are not wearing any armor; your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

Extra Attack[edit]

Beginning at 1st level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Beginning at 2nd level the number of attacks equals your multiattacker level + 1.

No Shortcuts[edit]

You must use a separate d20 for each attack roll

Cunning Action[edit]

Begining at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take an additional action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Attacker Style[edit]

At 3rd level, you choose a style of attacking that you strive to achieve in combat. Choose Rapid Attacker, Bulldozing Attacker, or Elemental Attacker, all detailed at the end of the class description. The attacking style you choose grants you features at 3rd level and again at 7th and 15th level.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Many Targets[edit]

Beginning at 5th level, each time you make an attack you may target 2 creatures. Make a separate attack roll for each creature. The number of targets increases to 3 at 10th level, 4 at 15th level and 5 at 20th level.

Parry[edit]

Beginning at 9th level, you may spend up to 5 of the attacks granted by your attack action to increase your AC by the amount of attacks spent until the start of your next turn.

Critical Strikes[edit]

Begining at 10th level, you can land a critical hit on a roll of 19-20.

This increases to a roll of 18-20 at level 20.

Advantageous Strikes[edit]

Begining at 13th level, you may spend three of the attacks granted by your Attack action to get advantage on all of the other attacks granted by that Attack action.

Dance of Death[edit]

Beginning at 18th level, whenever a creature enters your reach, you may spend your reaction to make 3 melee attacks against them.

Action Surge[edit]

At 20th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again.


Subclasses[edit]

Rapid Attacker[edit]

If you want to roll more dice than the entire table has, this is the subclass for you!

Extra Extra Attack[edit]

Beginning at 3rd level, the number of attacks you can do equals twice your multiattacker level + 2.

Rapid-fire Attacks[edit]

At 7th Level, you gain the ability to temporarily push yourself to attack faster.

As a bonus action, you can double the number of attacks you can do for 1 minute.

After doing this, you gain a level of exhaustion.

At 15th level, you can instead triple the amount of attacks you can do, but you still take a level of exhaustion.

Once you use this feature, you must finish a short or long rest before you can use it again.


Bulldozing Attacker[edit]

This Attacking Style is for when you want your strikes to have extra impact at the cost of attacks.

Focused Strikes[edit]

Beginning at 3rd level, you can choose to focus your attacks, sacrificing speed for strength and accuracy.

You can use your action to attack once, and multiply the number of damage dice rolled by your multiattacker level + 1. You also gain a bonus to your hit roll equal to the number of attacks sacrificed (maximum of 5).

You can do this a number of times up to your Dexterity modifier + Constitution modifier per long rest.

At 7th level, you can instead halve the number of attacks, multiplying the damage dice of each attack by half the number of attacks you can do.

At 15th level, you can quarter, rather than halve, the number of attacks you can do, multiplying the damage dice of each attack by a quarter of the the number of attacks you can do.

Elemental Attacker[edit]

The power of the elements enhances you, increasing your combat effectiveness.

Elemental Empowerment[edit]

At 3rd level, you choose an element from Cold, Fire, Lightning or Poison.

You gain resistance to your element, and your movement speed increases by 10ft.

Elemental Attack[edit]

Also at 3rd level, you gain the ability to modify your attacks with elemental magic.

As a bonus action, you can make all your attacks this round deal your element's damage instead of bludgeoning, piercing and/or slashing damage. The number and size of the damage die remain the same.

You can do this up to 3 times per short or long rest.

At 7th level, the maximum range of your weapon is doubled while using elemental damage.

At 15th level, the maximum range of your weapon is quadrupled, rather than doubled, while using elemental damage.

Multiclassing[edit]

Proficiencies. When you multiclass into the multiattacker class, you gain the following proficiencies: Friction-proof clothes


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