Mule (4e Creature)

From D&D Wiki

Jump to: navigation, search

Mules are animals that have the size of a horse and the disposition of a donkey. They are a crossbreed of both animals. Mules are adept at crossing treacherous terrain and can endure almost anything. As such, mules are commonly used as beast of burden on long trips across mountains.


Level 3 Brute
Large natural beast (mount)
XP 150
Initiative +4 Senses Perception +6; Insight +5; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 15, Will 13
Speed 8
Basicmelee.png Kick
Effect: +5 vs. AC; 1d6 + 6 damage
Effect: The mule shifts up to half its speed away from the adjacent enemy.
Sure Footing
Effect: The mule ignores the speed penalty to crossing difficult terrain.
Skills Endurance +11; Athletics +9
Str 16 (+4) Dex 18 (+5) Wis 10 (+1)
Con 21 (+6) Int 14 (+3) Cha 2 (-3)
Alignment Unaligned Languages

Mule Tactics[edit]

Mules tend to shy away from combat due to Self-Preservation but will lash out with their Kick when in extreme danger.

Mule Lore[edit]

A character knows the following information with a successful Nature check.

DC 12: Mules are hard workers and are commonly used by people traversing mountainous terrain.

DC 14: Mules are a result of a crossbreeding between a male donkey and a female horse. A crossbreed between a female donkey and a male horse results in a hinny, a much weaker kind of mule.

DC 16: Because mules are bred from two different animals, they are not a true species and as such are infertile.

Encounter Groups[edit]

Because mules can only be attained through crossbreeding, they are rarely found wild in nature and instead are found within human settlements.

Level 4 Encounter (XP 900)

  • 3 mules (Level 3 brute)
  • 3 human guards (Level 3 soldier)

Back to Main Page4e HomebrewCreaturesLevel 3

Home of user-generated,
homebrew pages!